With technology being advanced and many new teaching methods being implemented, considering virtual worlds for teaching is quite innovative and interesting. A virtual environment is an artificially constructed representation of a natural or imagined environment. Virtual worlds consist of enactment for terrains, avatars, objects, textures, and other forms of digital assets. Many virtual worlds like Alpha World, Delta 3D, Second Life etc. are available today. An avatar can be defined as a computer user’s representation of him/her-self within the virtual environment. Today, educational institutes have been using virtual worlds in various fields like designing user interfaces, nursing courses, cooperate training, leadership training programmes....
A thesis submitted to the University of Bedfordshire in partial fulfilment of the requirements for t...
Social Networking has been a global consumer phenomenon during the last few years. Online communitie...
There is much interesting work being done around virtual worlds in education (Bulmer, 2008; Dede, 20...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
A 3D virtual world, also called synthetic world, is a synchronous, persistent multi-user virtual env...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Online virtual world environments have generated a public-private space that is being used for educa...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
Immersive teaching technologies can provide an interactive and engaging environment within which stu...
Current research shows that three-dimensional (3D) virtual worlds can be effectively used in distanc...
Purpose – This paper aims to give the educator’s perspective on developing learning and teaching act...
This paper reports an initial exploration of the use of Second Life to host international student le...
Second Life is an online, 3D virtual world where each user is represented by an avatar. This pilot s...
Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments a...
A thesis submitted to the University of Bedfordshire in partial fulfilment of the requirements for t...
Social Networking has been a global consumer phenomenon during the last few years. Online communitie...
There is much interesting work being done around virtual worlds in education (Bulmer, 2008; Dede, 20...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
A 3D virtual world, also called synthetic world, is a synchronous, persistent multi-user virtual env...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Online virtual world environments have generated a public-private space that is being used for educa...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
Immersive teaching technologies can provide an interactive and engaging environment within which stu...
Current research shows that three-dimensional (3D) virtual worlds can be effectively used in distanc...
Purpose – This paper aims to give the educator’s perspective on developing learning and teaching act...
This paper reports an initial exploration of the use of Second Life to host international student le...
Second Life is an online, 3D virtual world where each user is represented by an avatar. This pilot s...
Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments a...
A thesis submitted to the University of Bedfordshire in partial fulfilment of the requirements for t...
Social Networking has been a global consumer phenomenon during the last few years. Online communitie...
There is much interesting work being done around virtual worlds in education (Bulmer, 2008; Dede, 20...