Abstract The research presented in this paper aims at investigating user interaction in immersive virtual learning environments (VLEs), focusing on the role and the effect of interactivity on conceptual learning. The goal has been to examine if the learning of young users improves through interacting in (i.e. exploring, reacting to, and acting upon) an immersive virtual environment (VE) compared to non interactive or non-immersive environments. Empirical work was carried out with more than 55 primary school students between the ages of 8 and 12, in different between-group experiments: an exploratory study, a pilot study, and a large-scale experiment. The latter was conducted in a virtual environment designed to simulate a playground. I...
Researchers are increasingly exploring educational games in immersive virtual reality (IVR) environm...
The development of new technologies is found inevitable and children interests toward online platfor...
Although the integration of virtual world in teaching and learning has been investigated, there is a...
The research presented in this paper aims at investigating user interaction in immersive virtual lea...
Interactivity is regarded as one of the core components of a successful Virtual Reality experience, ...
This paper explores the use of Activity Theory for the evaluation of user behaviour in immersive vir...
Educational researchers have done remarkable work in analyzing the impact of VR on education and mea...
AbstractThe purpose of the present study was to examine primary school students’ learning experience...
Virtual Reality (VR) is seen as a promising tool for effective education. The flexibility, controlla...
This chapter examines the effects of immersive virtual reality (VR) learning units on the learning s...
The main advantage of Desktop Virtual Reality is that it enables learners to interact with each othe...
Virtual reality (VR) creates computer-generated virtual environments where users can experience and ...
This paper recounts a preliminary evaluation of children’s imaginative play whilst interacting with ...
Educational software games aim at increasing the students ’ motivation and engagement while they lea...
Abstract—In this study, the differences generated by the scenario resources under a virtual reality ...
Researchers are increasingly exploring educational games in immersive virtual reality (IVR) environm...
The development of new technologies is found inevitable and children interests toward online platfor...
Although the integration of virtual world in teaching and learning has been investigated, there is a...
The research presented in this paper aims at investigating user interaction in immersive virtual lea...
Interactivity is regarded as one of the core components of a successful Virtual Reality experience, ...
This paper explores the use of Activity Theory for the evaluation of user behaviour in immersive vir...
Educational researchers have done remarkable work in analyzing the impact of VR on education and mea...
AbstractThe purpose of the present study was to examine primary school students’ learning experience...
Virtual Reality (VR) is seen as a promising tool for effective education. The flexibility, controlla...
This chapter examines the effects of immersive virtual reality (VR) learning units on the learning s...
The main advantage of Desktop Virtual Reality is that it enables learners to interact with each othe...
Virtual reality (VR) creates computer-generated virtual environments where users can experience and ...
This paper recounts a preliminary evaluation of children’s imaginative play whilst interacting with ...
Educational software games aim at increasing the students ’ motivation and engagement while they lea...
Abstract—In this study, the differences generated by the scenario resources under a virtual reality ...
Researchers are increasingly exploring educational games in immersive virtual reality (IVR) environm...
The development of new technologies is found inevitable and children interests toward online platfor...
Although the integration of virtual world in teaching and learning has been investigated, there is a...