Abstract. Monte Carlo Tree Search is a recent algorithm that achieves more and more successes in various domains. We propose an improve-ment of the Monte Carlo part of the algorithm by modifying the simula-tions depending on the context. The modification is based on a reward function learned on a tiling of the space of Monte Carlo simulations. The tiling is done by regrouping the Monte Carlo simulations where two moves have been selected by one player. We show that it is very efficient by experimenting on the game of Havannah.
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
In this paper, we put forward Monte-Carlo Tree Search as a novel, unified framework to game AI, whic...
Abstract—Monte-Carlo Tree Search (MCTS) is a state-of-the-art stochastic search algorithm that has s...
International audienceMonte Carlo Tree Search is a recent algorithm that achieves more and more succ...
International audienceMonte Carlo Tree Search is a recent algorithm that achieves more and more succ...
International audienceMonte Carlo Tree Search is a recent algorithm that achieves more and more succ...
International audienceMonte Carlo Tree Search is a recent algorithm that achieves more and more succ...
International audienceMonte Carlo Tree Search is a recent algorithm that achieves more and more succ...
International audienceMonte Carlo Tree Search is a recent algorithm that achieves more and more succ...
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to g...
Depuis son introduction pour le jeu de Go, Monte Carlo Tree Search (MCTS) a été appliqué avec succès...
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
In this paper, we put forward Monte-Carlo Tree Search as a novel, unified framework to game AI, whic...
Abstract—Monte-Carlo Tree Search (MCTS) is a state-of-the-art stochastic search algorithm that has s...
International audienceMonte Carlo Tree Search is a recent algorithm that achieves more and more succ...
International audienceMonte Carlo Tree Search is a recent algorithm that achieves more and more succ...
International audienceMonte Carlo Tree Search is a recent algorithm that achieves more and more succ...
International audienceMonte Carlo Tree Search is a recent algorithm that achieves more and more succ...
International audienceMonte Carlo Tree Search is a recent algorithm that achieves more and more succ...
International audienceMonte Carlo Tree Search is a recent algorithm that achieves more and more succ...
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to g...
Depuis son introduction pour le jeu de Go, Monte Carlo Tree Search (MCTS) a été appliqué avec succès...
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
In this paper, we put forward Monte-Carlo Tree Search as a novel, unified framework to game AI, whic...
Abstract—Monte-Carlo Tree Search (MCTS) is a state-of-the-art stochastic search algorithm that has s...