Abstract Conversational technologies such as email, chat rooms, and blogs have made the transition from novel communication technologies to powerful tools for learning. Currently virtual worlds are undergoing the same transition. We argue that the next wave of innovation is at the level of the computer interface, and that mixed-reality environments offer important advantages over prior technologies. Thus, mixed reality is positioned to have a broad impact on the future of K-12 collaborative learning. We propose three design imperatives that arise from our ongoing work in this area grounded in research from the learning sciences and human-computer interaction. By way of example, we present one such platform, the Situated Multimedia Arts Lear...
Mixed Reality (MR) melts more than boundaries between realities. MR also melts boundaries between di...
Immersive technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) ...
This paper presents the first results of an innovative approach in the use of Mixed Reality in educ...
Item does not contain fulltextAs emerging technologies become increasingly inexpensive and robust, t...
Item does not contain fulltextIn recent years, much work in K-12 educational technology has shifted ...
Item does not contain fulltextWe present a new and innovative interface that allows the learner’s bo...
The current era of advanced display technologies, such as head-mounted displays,smart glasses and ha...
Abstract. Learning is an active, constructive and collaborative process, where people construct know...
Item does not contain fulltextIn this worked example we present ongoing research in the realization ...
<p>Tangible interfaces and mixed-reality environments have potential to bring together the advantage...
Advances in technology are enabling different and interesting ways of experiencing education outside...
In this work, we propose a Mixed Reality (MR) application to support laboratory lectures in STEM dis...
Collaborative learning activities apply different approaches in-class or out-of-class, which range f...
This article presents the outcomes of a pilot study investigating factors that supported and constra...
This paper explores how field and indoor based students can be connected so that their contrasting c...
Mixed Reality (MR) melts more than boundaries between realities. MR also melts boundaries between di...
Immersive technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) ...
This paper presents the first results of an innovative approach in the use of Mixed Reality in educ...
Item does not contain fulltextAs emerging technologies become increasingly inexpensive and robust, t...
Item does not contain fulltextIn recent years, much work in K-12 educational technology has shifted ...
Item does not contain fulltextWe present a new and innovative interface that allows the learner’s bo...
The current era of advanced display technologies, such as head-mounted displays,smart glasses and ha...
Abstract. Learning is an active, constructive and collaborative process, where people construct know...
Item does not contain fulltextIn this worked example we present ongoing research in the realization ...
<p>Tangible interfaces and mixed-reality environments have potential to bring together the advantage...
Advances in technology are enabling different and interesting ways of experiencing education outside...
In this work, we propose a Mixed Reality (MR) application to support laboratory lectures in STEM dis...
Collaborative learning activities apply different approaches in-class or out-of-class, which range f...
This article presents the outcomes of a pilot study investigating factors that supported and constra...
This paper explores how field and indoor based students can be connected so that their contrasting c...
Mixed Reality (MR) melts more than boundaries between realities. MR also melts boundaries between di...
Immersive technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) ...
This paper presents the first results of an innovative approach in the use of Mixed Reality in educ...