We discuss the role of attentive agents in virtual reality interfaces. This discussion is guided by experiences and experiments with a virtual reality environment we designed and implemented. In this environment we have introduced agents, sometimes embodied, with which the users can communicate using different input modalities. These agents provide information or are able to perform certain transactions or they help the user in finding her way in the virtual environment, allowing a mix of user exploration and guidance. Among the input modalities that are considered are speech, natural language, mouse and keyboard and gaze. Output includes natural language, visual speech, changes in the virtual environment, animations and menus. Gradually th...
In this paper we take a multi-party interaction point of view on our research on multimodal interact...
As computing becomes ever more pervasive in everyday life, new interface metaphors are urgently requ...
In this paper, we survey the role of virtual humans (or embodied conversational agents) in smart and...
We discuss the role of attentive agents in virtual reality interfaces. This discussion is guided by ...
This paper reports on ongoing research of various aspects of multi-modal interactions in a Virtual R...
This paper reports on ongoing research of various aspects of multi-modal interactions in a Virtual R...
Virtual reality has sometimes been thought of as embodying a return to a `natural' way of inter...
We report about ongoing research in a virtual reality environment where visitors can interact with a...
We report about ongoing research in a virtual reality environment where visitors can interact with a...
In this chapter we discuss our research on multimodal interaction in a virtual environment. The envi...
Abstract. During the last decade research groups as well as a number of commercial software develope...
The enhancement of a virtual reality environment with a speech interface is described. Some areas w...
This paper examines the effective deployment of conversational agents in virtual worlds from the per...
The enhancement of a virtual reality environment with a speech interface is described. Some areas w...
During the last decade research groups as well as a number of commercial software developers have st...
In this paper we take a multi-party interaction point of view on our research on multimodal interact...
As computing becomes ever more pervasive in everyday life, new interface metaphors are urgently requ...
In this paper, we survey the role of virtual humans (or embodied conversational agents) in smart and...
We discuss the role of attentive agents in virtual reality interfaces. This discussion is guided by ...
This paper reports on ongoing research of various aspects of multi-modal interactions in a Virtual R...
This paper reports on ongoing research of various aspects of multi-modal interactions in a Virtual R...
Virtual reality has sometimes been thought of as embodying a return to a `natural' way of inter...
We report about ongoing research in a virtual reality environment where visitors can interact with a...
We report about ongoing research in a virtual reality environment where visitors can interact with a...
In this chapter we discuss our research on multimodal interaction in a virtual environment. The envi...
Abstract. During the last decade research groups as well as a number of commercial software develope...
The enhancement of a virtual reality environment with a speech interface is described. Some areas w...
This paper examines the effective deployment of conversational agents in virtual worlds from the per...
The enhancement of a virtual reality environment with a speech interface is described. Some areas w...
During the last decade research groups as well as a number of commercial software developers have st...
In this paper we take a multi-party interaction point of view on our research on multimodal interact...
As computing becomes ever more pervasive in everyday life, new interface metaphors are urgently requ...
In this paper, we survey the role of virtual humans (or embodied conversational agents) in smart and...