This research proposes a computational framework for generating visual attending behavior in an embodied simulated human agent. Such behaviors directly control eye and head motions, and guide other actions such as locomotion and reach. The implementation of these concepts, referred to as the AVA, draws on empirical and qualitative observations known from psychology, human factors and computer vision. Deliberate behaviors, the analogs of scanpaths in visual psychology, compete with involuntary attention capture and lapses into idling or free viewing. Insights provided by implementing this framework are: a defined set of parameters that impact the observable effects of attention, a defined vocabulary of looking behaviors for certain motor and...
Thesis (Ph. D.)--University of Rochester. Dept. of Brain and Cognitive Sciences, 2008.Dealing with n...
Social cues facilitate engagement between interaction participants, whether they be two (or more) hu...
This paper investigates the use of a gaze-based interface for testing simple shared attention behavi...
This thesis proposes a computational framework for generating visual attending behavior in an embodi...
This thesis proposes a computational framework for generating visual attending behavior in an embodi...
This research proposes a computational framework for generating visual attending behavior in an embo...
We propose a method for automatically generating the appropriate attentional (eye gaze or looking) b...
Our objective is to develop a computational model of multiple influences on eye gaze behavior for an...
This paper describes a simulation of attention behaviour aimed at computer-animated characters. Atte...
To navigate the social world, humans heavily rely on gaze for non-verbal communication as it conveys...
12 pagesInternational audienceWe present here a system for controlling the eye gaze of a virtual emb...
International audienceGaze behavior of virtual characters in video games and virtual reality experie...
Gaze behavior of virtual characters in video games and virtual reality experiences is a key factor o...
This research proposes 3D graphical agents in the role of virtual presenters with a new type of func...
Abstract. This research proposes 3D graphical agents in the role of virtual presenters with a new ty...
Thesis (Ph. D.)--University of Rochester. Dept. of Brain and Cognitive Sciences, 2008.Dealing with n...
Social cues facilitate engagement between interaction participants, whether they be two (or more) hu...
This paper investigates the use of a gaze-based interface for testing simple shared attention behavi...
This thesis proposes a computational framework for generating visual attending behavior in an embodi...
This thesis proposes a computational framework for generating visual attending behavior in an embodi...
This research proposes a computational framework for generating visual attending behavior in an embo...
We propose a method for automatically generating the appropriate attentional (eye gaze or looking) b...
Our objective is to develop a computational model of multiple influences on eye gaze behavior for an...
This paper describes a simulation of attention behaviour aimed at computer-animated characters. Atte...
To navigate the social world, humans heavily rely on gaze for non-verbal communication as it conveys...
12 pagesInternational audienceWe present here a system for controlling the eye gaze of a virtual emb...
International audienceGaze behavior of virtual characters in video games and virtual reality experie...
Gaze behavior of virtual characters in video games and virtual reality experiences is a key factor o...
This research proposes 3D graphical agents in the role of virtual presenters with a new type of func...
Abstract. This research proposes 3D graphical agents in the role of virtual presenters with a new ty...
Thesis (Ph. D.)--University of Rochester. Dept. of Brain and Cognitive Sciences, 2008.Dealing with n...
Social cues facilitate engagement between interaction participants, whether they be two (or more) hu...
This paper investigates the use of a gaze-based interface for testing simple shared attention behavi...