Abstract—With the technological advancement and the level of immersion that technology represents in our lives, new teaching methodologies must be developed. The use of serious games in education gains more space among researchers and educators, because of their immersive and playful power, facilitating the cognition of basic and advanced concepts. In this context, the focus of this paper is the development of an educational serious game to be used with high school and first years undergraduate students. It deals with elementary topics on modeling, operation and maintenance of industrial plants. Keywords-serious games; industrial plants: modelin
In recent years, there has been a vast amount of research focusing on the potentiality of using vide...
The use of games in the teaching of production engineering is on the rise since it allows the presen...
This paper presents a learning experience that was developed using the commercial videogame Rise of ...
With the technological advancement and the level of immersion that technology represents in our live...
The aim of this paper is to explore the possibilities and limits of using serious computer games in ...
Learning methodologies and experiences have changed over the recent years thanks to the incorporatio...
The human capital for the European Factories of the Future is the key enabler to competing in high v...
The application of serious game arising from their capability to present learning and entertainment ...
Higher education has to cope with current trends in digital technologies, in particular in the field...
AbstractSerious games have proved to be an important tool in supporting the education and training a...
Las tendencias actuales en la enseñanza de la ingeniería han demostrado la necesidad de un cambio en...
Baalsrud Hauge, J., Bellotti, F., Nadolski, R. J., Kickmeier-Rust, M., Berta, R., & Carvalho, M. B. ...
The quality of education did not accompany the Brazilian effort to increase the number of students i...
This paper presents the research work carried out by an interdisciplinary group of technologists an...
In recent years, there has been a vast amount of research focusing on the potentiality of using vide...
The use of games in the teaching of production engineering is on the rise since it allows the presen...
This paper presents a learning experience that was developed using the commercial videogame Rise of ...
With the technological advancement and the level of immersion that technology represents in our live...
The aim of this paper is to explore the possibilities and limits of using serious computer games in ...
Learning methodologies and experiences have changed over the recent years thanks to the incorporatio...
The human capital for the European Factories of the Future is the key enabler to competing in high v...
The application of serious game arising from their capability to present learning and entertainment ...
Higher education has to cope with current trends in digital technologies, in particular in the field...
AbstractSerious games have proved to be an important tool in supporting the education and training a...
Las tendencias actuales en la enseñanza de la ingeniería han demostrado la necesidad de un cambio en...
Baalsrud Hauge, J., Bellotti, F., Nadolski, R. J., Kickmeier-Rust, M., Berta, R., & Carvalho, M. B. ...
The quality of education did not accompany the Brazilian effort to increase the number of students i...
This paper presents the research work carried out by an interdisciplinary group of technologists an...
In recent years, there has been a vast amount of research focusing on the potentiality of using vide...
The use of games in the teaching of production engineering is on the rise since it allows the presen...
This paper presents a learning experience that was developed using the commercial videogame Rise of ...