Game-based learning is one efficient pedagogical concept that uses game principles to incite learners to engage into learning activities. Learning games are commonly known as digital environments. In the mean time, new technologies have been increasingly developed, thus providing new perspectives in game-based learning, particularly, mixed reality technologies that merge both real and digital worlds. For instance, they are widely used in mobile learning or learning with tangible interfaces. For the latter, mixed reality technologies make collaboration easier and provide better feedback to users. We present in the paper a brief study on the state of the art of mixed reality technologies. While the technologies have been experimented in educa...
This paper analyses different definitions of mobile learning which have been proposed by various res...
In recent years, electronic games have assumed an important place in the lives of children and adole...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
International audienceGame-based learning is one efficient pedagogical concept that uses game princi...
International audienceThe authors research work deals with the development of new game-based learnin...
Game-based learning is one efficient pedagogical concept that uses game principles to incite learner...
International audienceMixed Reality Learning Games (MRLG) provide new perspectives in learning. But ...
International audienceLearning Games are mainly based on scenarios involving artificial situations i...
National audienceNew technologies, such as the mixed reality, come to enrich the perspectives offere...
Mobile learning has significant potential to be very influential in further and higher education. In...
This paper describes a recent program for game-based learning within a mixed-reality environment, th...
Abstract: The availability of mixed reality technologies on mobile computer de-vices and the high mo...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
We reflect upon a novel set of pedagogical methods to innovate a mixed-reality Location-Based-Game (...
Integration of technology in education with adequate pedagogical approaches creates new opportunitie...
This paper analyses different definitions of mobile learning which have been proposed by various res...
In recent years, electronic games have assumed an important place in the lives of children and adole...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
International audienceGame-based learning is one efficient pedagogical concept that uses game princi...
International audienceThe authors research work deals with the development of new game-based learnin...
Game-based learning is one efficient pedagogical concept that uses game principles to incite learner...
International audienceMixed Reality Learning Games (MRLG) provide new perspectives in learning. But ...
International audienceLearning Games are mainly based on scenarios involving artificial situations i...
National audienceNew technologies, such as the mixed reality, come to enrich the perspectives offere...
Mobile learning has significant potential to be very influential in further and higher education. In...
This paper describes a recent program for game-based learning within a mixed-reality environment, th...
Abstract: The availability of mixed reality technologies on mobile computer de-vices and the high mo...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
We reflect upon a novel set of pedagogical methods to innovate a mixed-reality Location-Based-Game (...
Integration of technology in education with adequate pedagogical approaches creates new opportunitie...
This paper analyses different definitions of mobile learning which have been proposed by various res...
In recent years, electronic games have assumed an important place in the lives of children and adole...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...