Abstract. This paper introduces FlowVR, a middleware dedicated to virtual reality applications distributed on clusters or grid environments. FlowVR supports coupling of heterogeneous parallel codes and is compo-nent oriented to favor code reuse. While classical communication para-digms focus on either a synchronous approach (FIFO channels) or an asynchronous one (sampling), FlowVR enables a large range of inter-mediate policies to better balance the application performance between levels of details, latencies and refresh rates.
We derive a complete component framework for transforming standalone virtual reality (VR) applicatio...
Virtual Reality (VR) has grown to become state-of-the-art technology in many business- and consumer ...
This article discusses possibilities for Virtual Reality (VR) in distributed concurrent engineering ...
Abstract. This paper introduces FlowVR, a middleware dedicated to virtual reality applications distr...
This paper introduces the FlowVR suite, a set of softwares targeted at virtual reality applications ...
This paper introduces FlowVR, a middleware dedicated to virtual reality applications distributed on ...
Invited SpeakerThis paper introduces the FlowVR suite, a set of softwares targeted at high perfomran...
In this paper, we present how FlowVR enables the development of modular and high performance VR appl...
International audienceThis paper focuses on the design of high performance VR applications. These ap...
Abstract. Large and distributed Virtual Reality applications are often built from heterogeneous para...
Figure 1: Coupling multiple codes such as a rigid body simulation (a) and a fluid solver (b) enables...
This paper describes a software architecture useful in creating new virtual reality interfaces acros...
We present the RhoVeR (Rhodes Virtual Reality) system and classify it as a second generation paralle...
This thesis combines high performance computing and virtual reality to design parallel components co...
Virtual reality (VR) is emerging as an important approach to the modeling and simulation of complex...
We derive a complete component framework for transforming standalone virtual reality (VR) applicatio...
Virtual Reality (VR) has grown to become state-of-the-art technology in many business- and consumer ...
This article discusses possibilities for Virtual Reality (VR) in distributed concurrent engineering ...
Abstract. This paper introduces FlowVR, a middleware dedicated to virtual reality applications distr...
This paper introduces the FlowVR suite, a set of softwares targeted at virtual reality applications ...
This paper introduces FlowVR, a middleware dedicated to virtual reality applications distributed on ...
Invited SpeakerThis paper introduces the FlowVR suite, a set of softwares targeted at high perfomran...
In this paper, we present how FlowVR enables the development of modular and high performance VR appl...
International audienceThis paper focuses on the design of high performance VR applications. These ap...
Abstract. Large and distributed Virtual Reality applications are often built from heterogeneous para...
Figure 1: Coupling multiple codes such as a rigid body simulation (a) and a fluid solver (b) enables...
This paper describes a software architecture useful in creating new virtual reality interfaces acros...
We present the RhoVeR (Rhodes Virtual Reality) system and classify it as a second generation paralle...
This thesis combines high performance computing and virtual reality to design parallel components co...
Virtual reality (VR) is emerging as an important approach to the modeling and simulation of complex...
We derive a complete component framework for transforming standalone virtual reality (VR) applicatio...
Virtual Reality (VR) has grown to become state-of-the-art technology in many business- and consumer ...
This article discusses possibilities for Virtual Reality (VR) in distributed concurrent engineering ...