This paper will first discuss ubiquitous computing at different levels of meaning, showing real-world applications in Japan, with a view to future ubiquitous learning (U-Learning). Then the author will cite and propose some ideals and principles of open education. Moreover, online collaboration is essential to educator development in the new fields of today’s Internet-connected world. Thus, activities of the World Association for Online Education (WAOE) will be chronicled as a case of global online collaboration in practice. The conclusion will summarize how ubiquitous computing provides technological means, open education provides pedagogical goals, and online collaboration provides networking opportunities to achieve those goals. The pape...
Ubiquitous computing, which was initially advocated by Mark Weiser has become one of the keywords to...
Open Networked Learning is an open online professional development course for educators in higher ed...
Ubiquitous Learning is a new learner-centered paradigm based on Ubiquitous Computing Technologies th...
With the development of technology, new roads have been opened in education. An interesting idea is ...
Education has undergone major changes in recent years, with the development of digital information t...
The ubiquitous learning environment (ULE) is both an ontological and epistemological problem. For m...
Open Education (OE), a generic term for a collection of practices that seek to broaden the access to...
ABSTRACT: Paper deals with the convergence of the Internet and education, which create Internet-enab...
This paper refers to a case study on the application of Internet technology in activities of distanc...
This paper acquaints the readers with the use of Internet to promote learning through distance educ...
Learning from anywhere anytime is a contemporary phenomenon in the field of education that is though...
Alongside the rapid acceptance of global networked technologies and the omnipresent revolution in in...
In this paper we describe the Open University’s progress towards delivering an introduction to ubiqu...
Knowledge and education sow the seeds in the form of stories passed down from elders. While traditio...
This paper reports on preliminary findings from an ongoing study of teaching and learning in a ubiqu...
Ubiquitous computing, which was initially advocated by Mark Weiser has become one of the keywords to...
Open Networked Learning is an open online professional development course for educators in higher ed...
Ubiquitous Learning is a new learner-centered paradigm based on Ubiquitous Computing Technologies th...
With the development of technology, new roads have been opened in education. An interesting idea is ...
Education has undergone major changes in recent years, with the development of digital information t...
The ubiquitous learning environment (ULE) is both an ontological and epistemological problem. For m...
Open Education (OE), a generic term for a collection of practices that seek to broaden the access to...
ABSTRACT: Paper deals with the convergence of the Internet and education, which create Internet-enab...
This paper refers to a case study on the application of Internet technology in activities of distanc...
This paper acquaints the readers with the use of Internet to promote learning through distance educ...
Learning from anywhere anytime is a contemporary phenomenon in the field of education that is though...
Alongside the rapid acceptance of global networked technologies and the omnipresent revolution in in...
In this paper we describe the Open University’s progress towards delivering an introduction to ubiqu...
Knowledge and education sow the seeds in the form of stories passed down from elders. While traditio...
This paper reports on preliminary findings from an ongoing study of teaching and learning in a ubiqu...
Ubiquitous computing, which was initially advocated by Mark Weiser has become one of the keywords to...
Open Networked Learning is an open online professional development course for educators in higher ed...
Ubiquitous Learning is a new learner-centered paradigm based on Ubiquitous Computing Technologies th...