This study reviews the gaming and entertainment preferences of 5 children ages 8 to 12 as they use a children’s website on food-borne illness — The Food Detectives Fight BAC! ® Children were observed while using the website and were interviewed regarding its use. Qualitative analysis of the observation yielded case studies of two boys and three girls revealing use preferences and game characteristics that children consider “fun. ” Cross case analysis revealed themes in children’s attitudes and preferences as well as recommendations for development of game-like educational websites for children. Suggested development guidelines include preferences based on game play, control, feedback, usability and interface design. Findings hold implicati...
It is important to develop an understanding of children’s engagement and choices in learning experie...
It is important to develop an understanding of children’s engagement and choices in learning experie...
Background Children are inhabitants of a media-rich environment rife in extensive, sophisticated, a...
Game-based design can be used to develop engaging health applications for children. This engagement ...
This article provides a synthesis of a group of research studies conducted to better understand in w...
This article provides a synthesis of a group of research studies conducted to better understand in w...
This article provides a synthesis of a group of research studies conducted to better understand in w...
In the past, traditional, non-digital games were limited by the physical space of play. Players woul...
The paper describes research on the role and place of computer games in the lives of children and ad...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
The aim of this thesis is description of game and it´s levels, then uncovering the reasons, which l...
This study examines the nature and effects of online nutrition games in promoting a healthy, balance...
The gaming industry has dramatically increased the range of choices for different game genres and co...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
It is important to develop an understanding of children’s engagement and choices in learning experie...
It is important to develop an understanding of children’s engagement and choices in learning experie...
Background Children are inhabitants of a media-rich environment rife in extensive, sophisticated, a...
Game-based design can be used to develop engaging health applications for children. This engagement ...
This article provides a synthesis of a group of research studies conducted to better understand in w...
This article provides a synthesis of a group of research studies conducted to better understand in w...
This article provides a synthesis of a group of research studies conducted to better understand in w...
In the past, traditional, non-digital games were limited by the physical space of play. Players woul...
The paper describes research on the role and place of computer games in the lives of children and ad...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
The aim of this thesis is description of game and it´s levels, then uncovering the reasons, which l...
This study examines the nature and effects of online nutrition games in promoting a healthy, balance...
The gaming industry has dramatically increased the range of choices for different game genres and co...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
It is important to develop an understanding of children’s engagement and choices in learning experie...
It is important to develop an understanding of children’s engagement and choices in learning experie...
Background Children are inhabitants of a media-rich environment rife in extensive, sophisticated, a...