Abstract. Motivated by growing importance of parallelism in modern computational systems, we introduce a very natural generalization to a parallel setting of the powerful (sequential) black pebbling game over DAGs. For this new variant, when considering pebbling graphs with with multiple disconnected components (say when mod-elling the computation of multiple functions in parallel), we demonstrate a significant shortcoming of the two most common types of complexity measures for DAGs inherited from the sequential setting (namely S-complexity and ST-complexity). Thus, to ensure the applicability of the new pebbling game as a tool for proving results about say the amortized hardness of functions being repeatedly evaluated, we introduce a new c...
The structural complexity of instances of computational problems has been an important research area...
The extent to which a set of related graph-theoretic properties can be used to accont for the superl...
We consider the pebble game on DAGs with bounded fan-in introduced in [Paterson and Hewitt ’70] and ...
We develop new theoretical tools for proving lower-bounds on the (amortized) complexity of certain f...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
Data movements between different levels of a memory hierarchy (I/Os) are a principal performance bot...
We study the connection between pebble games and complexity.First, we derive complexity results usin...
We study the time-and memory-complexities of the problem of computing labels of (multiple) randomly ...
International audienceTechnology trends are making the cost of data movement increasingly dominant, ...
We study space complexity and time-space trade-offs with a focus not on peak memory usage but on ove...
We consider two-player innite games played on graphs. The games are concurrent, in that at each stat...
The red-blue pebble game was formulated in the 1980s [14] to model the I/O complexity of algorithms ...
We study space complexity and time-space trade-offs with a focus not on peak memory usage but on ov...
Abstract. In a graph G whose vertices contain pebbles, a pebbling move uv removes two pebbles from u...
Parity games are a much researched class of games in NP intersect CoNP thatare not known to be in P....
The structural complexity of instances of computational problems has been an important research area...
The extent to which a set of related graph-theoretic properties can be used to accont for the superl...
We consider the pebble game on DAGs with bounded fan-in introduced in [Paterson and Hewitt ’70] and ...
We develop new theoretical tools for proving lower-bounds on the (amortized) complexity of certain f...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
Data movements between different levels of a memory hierarchy (I/Os) are a principal performance bot...
We study the connection between pebble games and complexity.First, we derive complexity results usin...
We study the time-and memory-complexities of the problem of computing labels of (multiple) randomly ...
International audienceTechnology trends are making the cost of data movement increasingly dominant, ...
We study space complexity and time-space trade-offs with a focus not on peak memory usage but on ove...
We consider two-player innite games played on graphs. The games are concurrent, in that at each stat...
The red-blue pebble game was formulated in the 1980s [14] to model the I/O complexity of algorithms ...
We study space complexity and time-space trade-offs with a focus not on peak memory usage but on ov...
Abstract. In a graph G whose vertices contain pebbles, a pebbling move uv removes two pebbles from u...
Parity games are a much researched class of games in NP intersect CoNP thatare not known to be in P....
The structural complexity of instances of computational problems has been an important research area...
The extent to which a set of related graph-theoretic properties can be used to accont for the superl...
We consider the pebble game on DAGs with bounded fan-in introduced in [Paterson and Hewitt ’70] and ...