Abstract Prior work on videoconferencing shows that various design changes can have profound impacts on group dynamics. In order to further explore the available design space, we report on a qualitative study that compares behaviour of groups in two group-to-group videoconferencing environments and face-to-face communica-tion during a complex social dilemma game. There are pronounced differences in participant behaviour between the two videoconferencing designs, indicating higher cooperative behaviour in one of the videoconferencing conditions. Based on quali-tative analysis of the gameplay, we hypothesise that the decisive factor is a discrep-ancy in the type of group identity that develops during the game. Our results suggest that the dif...
Collaborative gaming is evolving into the latest pedagogically stimulating scenario motivating resea...
Serious gaming is used as a means for improving organizational teamwork, yet little is known about t...
Video-mediated communication (VMC) is currently the prevalent mode of telecommunication for applicat...
How do groups of 3 people establish common ground in problem-solving interactions differently from g...
This paper examines team work over time in video-mediated non-collocated and traditional face-to-fac...
Distributed collaborators require computermediated communication (CMC) technologies in order to work...
In this case study we observed an experimental cooperative design project: a parking lot design usin...
We studied the emergence of trust in a social dilemma game in four different communication situation...
A 2006 pilot study investigating patterns of interaction in Access Grid environment revealed situati...
As multimedia becomes an integral part of collaborative systems, we must understand how to design su...
During face-to-face interactions, groups frequently overly rely on the dominant viewpoint to lead th...
People collaborating in groups have potential to produce higher-quality output than individuals work...
This paper examines the conversational process in video-mediated groups as compared to face-to-face ...
An experiment was conducted to examine how communication patterns and task performance differ as a f...
Game users can behave co-operatively or competitively. An experiment was performed to test the hypot...
Collaborative gaming is evolving into the latest pedagogically stimulating scenario motivating resea...
Serious gaming is used as a means for improving organizational teamwork, yet little is known about t...
Video-mediated communication (VMC) is currently the prevalent mode of telecommunication for applicat...
How do groups of 3 people establish common ground in problem-solving interactions differently from g...
This paper examines team work over time in video-mediated non-collocated and traditional face-to-fac...
Distributed collaborators require computermediated communication (CMC) technologies in order to work...
In this case study we observed an experimental cooperative design project: a parking lot design usin...
We studied the emergence of trust in a social dilemma game in four different communication situation...
A 2006 pilot study investigating patterns of interaction in Access Grid environment revealed situati...
As multimedia becomes an integral part of collaborative systems, we must understand how to design su...
During face-to-face interactions, groups frequently overly rely on the dominant viewpoint to lead th...
People collaborating in groups have potential to produce higher-quality output than individuals work...
This paper examines the conversational process in video-mediated groups as compared to face-to-face ...
An experiment was conducted to examine how communication patterns and task performance differ as a f...
Game users can behave co-operatively or competitively. An experiment was performed to test the hypot...
Collaborative gaming is evolving into the latest pedagogically stimulating scenario motivating resea...
Serious gaming is used as a means for improving organizational teamwork, yet little is known about t...
Video-mediated communication (VMC) is currently the prevalent mode of telecommunication for applicat...