ii With the growing fascination in mobile/portable devices comes the question, what is the easiest way to access information throughout the day? Clearly, having to pull out a laptop, tablet or cell phone every time you need access to information can be frustrating. What if there was a device that could be worn everyday that put this information at your fingertips without having to dig into your bag or pockets? Our wearable computer allows users to interact with their system via simple hand gestures and view data in an easy to use graphical user interface that can be displayed virtually anywhere. We have taken current color tracking techniques used in the Touchless software development kit (SDK) and spun it so hand gestures can be recogniz...
Visually impaired individuals are a growing segment of our population. However, social constructs ar...
Typical usage scenarios for wearable computers are support of users doing a certain task, e.g. aircr...
Head-mounted displays provide relatively hands-free interaction that could improve mobile computing ...
This paper provides an overview of a multi-modal wearable computer system, SNAP&TELL. The system per...
Since its birth over 70 years ago, the computing area has gone over several generations, with signif...
This paper explores how mobile tools are used in everyday life and investigates the issues surroundi...
Mobile and wearable interfaces try to integrate digital information into our everyday experiences bu...
Abstract- Information is traditionally confined to paper or digitally to screen. In this paper, a we...
“Wearable interface devices ” are the key to realizing a wearable computer. However, it is difficult...
This paper gives an overview of a vision-based wearable computer system ’SNAP&TELL’, which performs ...
Mobile devices are becoming more commonplace and part of our daily lives. We have found that wearabl...
At first we have purposed situation awareness to a wearable computer, allowing it to recognize cer...
Mobile computing is moving towards continuous Internet con-nectivity including always-on connection ...
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Compute...
We describe a practical vision of ubiquitous computing with tangible interfaces, achievable in the n...
Visually impaired individuals are a growing segment of our population. However, social constructs ar...
Typical usage scenarios for wearable computers are support of users doing a certain task, e.g. aircr...
Head-mounted displays provide relatively hands-free interaction that could improve mobile computing ...
This paper provides an overview of a multi-modal wearable computer system, SNAP&TELL. The system per...
Since its birth over 70 years ago, the computing area has gone over several generations, with signif...
This paper explores how mobile tools are used in everyday life and investigates the issues surroundi...
Mobile and wearable interfaces try to integrate digital information into our everyday experiences bu...
Abstract- Information is traditionally confined to paper or digitally to screen. In this paper, a we...
“Wearable interface devices ” are the key to realizing a wearable computer. However, it is difficult...
This paper gives an overview of a vision-based wearable computer system ’SNAP&TELL’, which performs ...
Mobile devices are becoming more commonplace and part of our daily lives. We have found that wearabl...
At first we have purposed situation awareness to a wearable computer, allowing it to recognize cer...
Mobile computing is moving towards continuous Internet con-nectivity including always-on connection ...
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Compute...
We describe a practical vision of ubiquitous computing with tangible interfaces, achievable in the n...
Visually impaired individuals are a growing segment of our population. However, social constructs ar...
Typical usage scenarios for wearable computers are support of users doing a certain task, e.g. aircr...
Head-mounted displays provide relatively hands-free interaction that could improve mobile computing ...