Games are increasingly being adapted for use as educational tools. One relatively new use of games is to facilitate learning social or interpersonal skills such as conflict resolution by simulating human behavior with virtual characters. My work investigates students ' social goals to understand how they help motivate students to acquire cultural understanding in BiLAT, one such system designed to teach cross-cultural negotiation skills. In previous work, I hypothesized that students who were given explicit social goals (e.g., “Come to understand your partner’s point of view”) would be more successful in learning from the game than students who were given task-focused goals only. The results did not confirm our hypothesis – the group w...
The paper discusses the motivation for and outcome of the addition of socially oriented so called “o...
Abstract Little work has studied achievement goals in so-cial interaction situations. The present ex...
This article reports on the results of research carried out with university students using simulatio...
Games are increasingly being adapted for use as educational tools. One relatively new use of games i...
One innovative use of digital games is to facilitate learning skills with social components by simul...
Social maladjustment places children at risk in early life as they are integral to many emotional, b...
Embodied conversational agents put a “human” touch on intelligent tutoring systems by using conversa...
The purpose of this study was to identify motivational elements of an online multi-player educationa...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
137 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 1984.Previous definitions of socia...
Online multiplayer games have become complex social worlds. As such, playing these games requires mo...
Cultural scripts enable speakers to articulate values, practices, and norms that are specific to a c...
This study focuses on the behavior of interactive agents and how to ground their implementation in p...
This thesis looks into whether soft skills and group comprehension can be affected by playing a game...
This article has two broad objectives: (a) It reviews the theoretical and practical literature on th...
The paper discusses the motivation for and outcome of the addition of socially oriented so called “o...
Abstract Little work has studied achievement goals in so-cial interaction situations. The present ex...
This article reports on the results of research carried out with university students using simulatio...
Games are increasingly being adapted for use as educational tools. One relatively new use of games i...
One innovative use of digital games is to facilitate learning skills with social components by simul...
Social maladjustment places children at risk in early life as they are integral to many emotional, b...
Embodied conversational agents put a “human” touch on intelligent tutoring systems by using conversa...
The purpose of this study was to identify motivational elements of an online multi-player educationa...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
137 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 1984.Previous definitions of socia...
Online multiplayer games have become complex social worlds. As such, playing these games requires mo...
Cultural scripts enable speakers to articulate values, practices, and norms that are specific to a c...
This study focuses on the behavior of interactive agents and how to ground their implementation in p...
This thesis looks into whether soft skills and group comprehension can be affected by playing a game...
This article has two broad objectives: (a) It reviews the theoretical and practical literature on th...
The paper discusses the motivation for and outcome of the addition of socially oriented so called “o...
Abstract Little work has studied achievement goals in so-cial interaction situations. The present ex...
This article reports on the results of research carried out with university students using simulatio...