Abstract. We consider a network security classification game in which a strategic defender decides whether an attacker is a strategic spy or a naive spammer based on an observed sequence of attacks on file- or mail-servers. The spammer’s goal is attacking the mail-server, while the spy’s goal is attacking the file-server as much as possible before detection. The defender observes for a length of time that trades-off the potential damage inflicted during the observation period with the ability to reliably classify the attacker. Through empirical analyses, we find that when the defender commits to a fixed observation window, often the spy’s best response is either full-exploitation mode or full-confusion mode. This discontinuity prevents the ...
Security Games have been widely adopted to model scenarios in which one player, the Defender, has to...
Security Games have been widely adopted to model scenarios in which one player, the Defender, has to...
Security Games have been widely adopted to model scenarios in which one player, the Defender, has to...
Entities of physical presence have always been susceptible to attacks. Entities of online presence a...
In this dissertation we propose two novel non-zero-sum, adversarial detection games motivated by pro...
In this dissertation we propose two novel non-zero-sum, adversarial detection games motivated by pro...
In this paper, a game theoretical analysis method is presented to provide the optimal security detec...
The increased reliance on the Internet has made information and communication systems more vulnerabl...
Security Games have been widely adopted to model scenarios in which one player, the Defender, has to...
Security Games have been widely adopted to model scenarios in which one player, the Defender, has to...
Security Games have been widely adopted to model scenarios in which one player, the Defender, has to...
Security Games have been widely adopted to model scenarios in which one player, the Defender, has to...
Security Games have been widely adopted to model scenarios in which one player, the Defender, has to...
Security Games have been widely adopted to model scenarios in which one player, the Defender, has to...
Security Games have been widely adopted to model scenarios in which one player, the Defender, has to...
Security Games have been widely adopted to model scenarios in which one player, the Defender, has to...
Security Games have been widely adopted to model scenarios in which one player, the Defender, has to...
Security Games have been widely adopted to model scenarios in which one player, the Defender, has to...
Entities of physical presence have always been susceptible to attacks. Entities of online presence a...
In this dissertation we propose two novel non-zero-sum, adversarial detection games motivated by pro...
In this dissertation we propose two novel non-zero-sum, adversarial detection games motivated by pro...
In this paper, a game theoretical analysis method is presented to provide the optimal security detec...
The increased reliance on the Internet has made information and communication systems more vulnerabl...
Security Games have been widely adopted to model scenarios in which one player, the Defender, has to...
Security Games have been widely adopted to model scenarios in which one player, the Defender, has to...
Security Games have been widely adopted to model scenarios in which one player, the Defender, has to...
Security Games have been widely adopted to model scenarios in which one player, the Defender, has to...
Security Games have been widely adopted to model scenarios in which one player, the Defender, has to...
Security Games have been widely adopted to model scenarios in which one player, the Defender, has to...
Security Games have been widely adopted to model scenarios in which one player, the Defender, has to...
Security Games have been widely adopted to model scenarios in which one player, the Defender, has to...
Security Games have been widely adopted to model scenarios in which one player, the Defender, has to...
Security Games have been widely adopted to model scenarios in which one player, the Defender, has to...