Using games to teach introductory computing courses pro-vides another context with which to exploring the possible attraction, retention, and education of a new generation of computer science (CS) students. At Bryn Mawr College, we have been actively exploring these contexts and have identified four that have great promise for use in teaching introductory computing courses: visualization, multimedia, robotics, and, most recently, games. We are currently using and analysing robots and have some preliminary results. We believe that much of what we have learned in using robots in the classroom can be applied to the other contexts, es-pecially gaming. In addition, many aspects of gaming can also be used in an introductory course using robots. T...
This paper proposes a teaching method that utilizes video games in computer science education. The p...
As programming educators we need to find ways to engage our students. The students we see today have...
The value of games as a vehicle for teaching concepts while inspiring students is now well accepte...
In this paper we describe a new curriculum for a CS1 course that uses personal robots as a context f...
This thesis investigates the impact of gamification on student motivation and learning in several in...
Starting in the fall of 2005 our department began a large-scale effort to incorporate hands-on robot...
We present CSbots, an ongoing project to use robots as educational tools in the Introduction to Comp...
In this paper, we report on the efforts at the University of Southern California to teach computer s...
In this paper, we present four examples of how to use robotics to foster student learning of complex...
The development of technology has resulted in the development of many assistive tools employed to fa...
The increased dependence on computer programming in engineering has made it essential for engineerin...
Much work has done on teaching Computer Science by having students program games, but little has bee...
This paper outlines an innovative game-based approach to learning introductory programming that is g...
ABSTRACT This paper proposes a teaching method that utilizes video games in computer science educati...
Development and novel research contributions for computing and robotics technologies requires a work...
This paper proposes a teaching method that utilizes video games in computer science education. The p...
As programming educators we need to find ways to engage our students. The students we see today have...
The value of games as a vehicle for teaching concepts while inspiring students is now well accepte...
In this paper we describe a new curriculum for a CS1 course that uses personal robots as a context f...
This thesis investigates the impact of gamification on student motivation and learning in several in...
Starting in the fall of 2005 our department began a large-scale effort to incorporate hands-on robot...
We present CSbots, an ongoing project to use robots as educational tools in the Introduction to Comp...
In this paper, we report on the efforts at the University of Southern California to teach computer s...
In this paper, we present four examples of how to use robotics to foster student learning of complex...
The development of technology has resulted in the development of many assistive tools employed to fa...
The increased dependence on computer programming in engineering has made it essential for engineerin...
Much work has done on teaching Computer Science by having students program games, but little has bee...
This paper outlines an innovative game-based approach to learning introductory programming that is g...
ABSTRACT This paper proposes a teaching method that utilizes video games in computer science educati...
Development and novel research contributions for computing and robotics technologies requires a work...
This paper proposes a teaching method that utilizes video games in computer science education. The p...
As programming educators we need to find ways to engage our students. The students we see today have...
The value of games as a vehicle for teaching concepts while inspiring students is now well accepte...