Abstract—We use empowerment, a recently introduced biolog-ically inspired measure, to allow an AI player to assign utility values to states within a previously un-encountered game where it has no knowledge of any existing goal states. We demonstrate how an extension to this concept, open-ended empowerment, allows the player to group together candidate action sequences into a number of ‘strategies’. This grouping is determined by their strategic affinity, and these groupings are used to select a repertoire of action sequences that aim to maintain anticipated utility. We show how this method provides a proto-heuristic for non-terminal states in advance of specifying the concrete game goals, and propose it as a principled candidate model for “...
Many approaches that model specific intelligent behaviors perform excellently in solving complex opt...
This paper introduces a model of ‘theory of mind’, namely, how we represent the intentions and goals...
Algorithmically designed reward functions can influence groups of learning agents toward measurable ...
(c) 2014 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for...
In the last 50 years computers have made dramatic progress in their capabilities, but at the same ti...
An emerging body of research is focusing on understanding and building artificial systems that can a...
Individual behavioral differences in humans have been linked to measurable differences in their ment...
Individual behavioral differences in humans have been linked to measurable differences in their ment...
An agent is generally defined as an entity capable of perceiving its environment and accomplishing a...
This paper studies how automated agents can persuade humans to behave in certain ways. The motivatio...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
One of the main drawbacks of game playing programs in the field of A.I. is that the success of many h...
Many approaches that model specific intelligent behaviors perform excellently in solving complex opt...
Many approaches that model specific intelligent behaviors perform excellently in solving complex opt...
This paper introduces a model of ‘theory of mind’, namely, how we represent the intentions and goals...
Algorithmically designed reward functions can influence groups of learning agents toward measurable ...
(c) 2014 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for...
In the last 50 years computers have made dramatic progress in their capabilities, but at the same ti...
An emerging body of research is focusing on understanding and building artificial systems that can a...
Individual behavioral differences in humans have been linked to measurable differences in their ment...
Individual behavioral differences in humans have been linked to measurable differences in their ment...
An agent is generally defined as an entity capable of perceiving its environment and accomplishing a...
This paper studies how automated agents can persuade humans to behave in certain ways. The motivatio...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
One of the main drawbacks of game playing programs in the field of A.I. is that the success of many h...
Many approaches that model specific intelligent behaviors perform excellently in solving complex opt...
Many approaches that model specific intelligent behaviors perform excellently in solving complex opt...
This paper introduces a model of ‘theory of mind’, namely, how we represent the intentions and goals...
Algorithmically designed reward functions can influence groups of learning agents toward measurable ...