In a systolic array, the maximum operating speed is determined by the most complex op eration performed. In a systolic army graphics engine, capable of generating high quality images, one has to perform complex operations at a very high speed. We propose to use pipelined functional units in systolic army graphics engines as they can perform complex operations at high speeds. Due to time-varying discontinuities of operations performed by systolic army graphics engines, introduction of pipelined functional units is a complex problem. In this paper we present a methodology which solves this problem by a graph theoretic approach. Furthermore, we characttTize the architectures which can be improved by pipelined functional units. Categories and S...
A systolic array architecture consists of a grid of simple processing elements (PE) connected throug...
Many systolic algorithms and related design methodologies have been recently proposed. Frecuently, i...
The main function of graphics processors since their inception has been graphics processing. Subsequ...
The authors report a VLSI design of an advanced systolic array graphics (SAG) engine built from pipe...
A silicon implementation of a two-level pipelined SAG (systolic array graphics) engine supporting an...
Program year: 1989/1990Digitized from print original stored in HDRThe increase in size and complexit...
In this paper we present a method to transform simple synchronization systolic algorithms into two-l...
The authors present a method to implement systolic algorithms (SAs) using pipelined functional units...
We introduce GRAMPS, a programming model that generalizes concepts from modern real-time graphics pi...
Graphics processing is an application area with high level of parallelism at the data level and at t...
This paper presents ongoing work on the design of a two-dimensional (2D) systolic array for image pr...
The paper deals with the large graphical data volumes processing based on parallel computer architec...
Systolic arrays are a powerful implementation method for signal, image and video processing algorith...
FPGAs can deliver high performance but their programmability wall hinders widespread use: they requi...
Graphics processing units function well as high performance computing devices for scientific computi...
A systolic array architecture consists of a grid of simple processing elements (PE) connected throug...
Many systolic algorithms and related design methodologies have been recently proposed. Frecuently, i...
The main function of graphics processors since their inception has been graphics processing. Subsequ...
The authors report a VLSI design of an advanced systolic array graphics (SAG) engine built from pipe...
A silicon implementation of a two-level pipelined SAG (systolic array graphics) engine supporting an...
Program year: 1989/1990Digitized from print original stored in HDRThe increase in size and complexit...
In this paper we present a method to transform simple synchronization systolic algorithms into two-l...
The authors present a method to implement systolic algorithms (SAs) using pipelined functional units...
We introduce GRAMPS, a programming model that generalizes concepts from modern real-time graphics pi...
Graphics processing is an application area with high level of parallelism at the data level and at t...
This paper presents ongoing work on the design of a two-dimensional (2D) systolic array for image pr...
The paper deals with the large graphical data volumes processing based on parallel computer architec...
Systolic arrays are a powerful implementation method for signal, image and video processing algorith...
FPGAs can deliver high performance but their programmability wall hinders widespread use: they requi...
Graphics processing units function well as high performance computing devices for scientific computi...
A systolic array architecture consists of a grid of simple processing elements (PE) connected throug...
Many systolic algorithms and related design methodologies have been recently proposed. Frecuently, i...
The main function of graphics processors since their inception has been graphics processing. Subsequ...