Online gaming is one of the most profitable businesses over the Internet. Among all genres of the online games, the pop-ularity of the MMORPG (Massive Multiplayer Online Role Playing Games) is especially prominent in Asia. Opting for a better understanding of the game traffic and the economic well being of the Internet, we analyze a 1,356-million-packet trace from a sizeable MMORPG, ShenZhou Online. This work is, as far as we know, the first formal analysis on the MMORPG server traces. We find that the MMORPG and FPS (First-Person Shoot-ing) games are similar in that they both generate small pack-ets and require low bandwidths. In particular, the band-width requirement of MMORPG is even lower due to the less real-time game play. More distin...
On-line games are a rapidly growing Internet application. Because of the cost in supporting on-line ...
We study the 'background traffic' resulting from tens of thousands of networked first person shooter...
While psychologists analyze network game-playing behavior in terms of players ’ social interaction a...
Online gaming is one of the most profitable businesses over the Internet. Among all genres of the on...
Online gaming is one of the most profitable businesses on the Internet. Of all the genres of online ...
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, g...
In Massive Multiplayer Online Role Playing Games (MMORPGs) players can perform various actions in th...
A fundamental design question to ask in the development of a network game is—Which transport protoco...
A fundamental design question to ask in the development of a network game is—Which transport protoco...
We analyse the network traffic of the online multiplayer first person shooter game Enemy Territory. ...
Abstract—Game traffic depends on two main factors, the game protocol and the gamers ’ behavior. Base...
Many Massively Multiplayer Online Role-Playing Games (MMORPGs) use TCP flows for communication betwe...
Abstract — Online gaming is one of the most profitable busi-nesses on the Internet. Among various th...
International audienceIn this paper, we proposed an online gaming traffic ...
Although MMORPGs are becoming increasingly popular as well as a highly profitable Internet business,...
On-line games are a rapidly growing Internet application. Because of the cost in supporting on-line ...
We study the 'background traffic' resulting from tens of thousands of networked first person shooter...
While psychologists analyze network game-playing behavior in terms of players ’ social interaction a...
Online gaming is one of the most profitable businesses over the Internet. Among all genres of the on...
Online gaming is one of the most profitable businesses on the Internet. Of all the genres of online ...
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, g...
In Massive Multiplayer Online Role Playing Games (MMORPGs) players can perform various actions in th...
A fundamental design question to ask in the development of a network game is—Which transport protoco...
A fundamental design question to ask in the development of a network game is—Which transport protoco...
We analyse the network traffic of the online multiplayer first person shooter game Enemy Territory. ...
Abstract—Game traffic depends on two main factors, the game protocol and the gamers ’ behavior. Base...
Many Massively Multiplayer Online Role-Playing Games (MMORPGs) use TCP flows for communication betwe...
Abstract — Online gaming is one of the most profitable busi-nesses on the Internet. Among various th...
International audienceIn this paper, we proposed an online gaming traffic ...
Although MMORPGs are becoming increasingly popular as well as a highly profitable Internet business,...
On-line games are a rapidly growing Internet application. Because of the cost in supporting on-line ...
We study the 'background traffic' resulting from tens of thousands of networked first person shooter...
While psychologists analyze network game-playing behavior in terms of players ’ social interaction a...