Recent technological advances in input sensing, as well as ultra-small projectors, have opened up new opportunities for interaction – the use of the body itself as both an input and output platform. Such on-body interfaces offer new interac-tive possibilities, and the promise of access to computation, communication and information literally in the palm of our hands. The unique context of on-body interaction allows us to take advantage of extra dimensions of input our bodies naturally afford us. In this paper, we consider how the arms and hands can be used to enhance on-body interactions, which is typically finger input centric. To explore this op-portunity, we developed Armura, a novel interactive on-body system, supporting both input and g...
This thesis introduces BodyScape, a body-centric framework that accounts for how users coordinate th...
Despite the increasing prevalence of Augmented Reality (AR) interfaces, there is still a lack of int...
International audienceNew immersive devices (e.g., virtual or augmented reality) enable displaying l...
International audienceRecent technological advances in immersive devices open up many opportunities ...
Recent technological advances have made head-mounted displays (HMDs) smaller and untethered, fosteri...
We describe the BodySpace system, which uses inertial sensing and pattern recognition to allow the g...
Due to the large influx of computers in our daily lives, human-computer interaction has become cruci...
We present a set of interaction techniques that make novel use of a small pressure-sensitive pad to ...
Our bodies are the medium through which we experience the world around us, so human-computer interac...
On-body technologies are emerging as a new paradigm in human-computer interaction. Instead of moving...
While researchers have been working on device-free gestural interaction for multiple decades, full b...
Advances in technology are enabling novel approaches to human-computer interac-tion (HCI) in a wide ...
I am motivated by the idea to capitalize the hand’s abilities for becoming a natural input device. T...
International audienceWe introduce BodyScape, a body-centric design space that allows us to describe...
International audienceManual human-computer interfaces for virtual reality are designed to allow an ...
This thesis introduces BodyScape, a body-centric framework that accounts for how users coordinate th...
Despite the increasing prevalence of Augmented Reality (AR) interfaces, there is still a lack of int...
International audienceNew immersive devices (e.g., virtual or augmented reality) enable displaying l...
International audienceRecent technological advances in immersive devices open up many opportunities ...
Recent technological advances have made head-mounted displays (HMDs) smaller and untethered, fosteri...
We describe the BodySpace system, which uses inertial sensing and pattern recognition to allow the g...
Due to the large influx of computers in our daily lives, human-computer interaction has become cruci...
We present a set of interaction techniques that make novel use of a small pressure-sensitive pad to ...
Our bodies are the medium through which we experience the world around us, so human-computer interac...
On-body technologies are emerging as a new paradigm in human-computer interaction. Instead of moving...
While researchers have been working on device-free gestural interaction for multiple decades, full b...
Advances in technology are enabling novel approaches to human-computer interac-tion (HCI) in a wide ...
I am motivated by the idea to capitalize the hand’s abilities for becoming a natural input device. T...
International audienceWe introduce BodyScape, a body-centric design space that allows us to describe...
International audienceManual human-computer interfaces for virtual reality are designed to allow an ...
This thesis introduces BodyScape, a body-centric framework that accounts for how users coordinate th...
Despite the increasing prevalence of Augmented Reality (AR) interfaces, there is still a lack of int...
International audienceNew immersive devices (e.g., virtual or augmented reality) enable displaying l...