In Lecture 12 we proved that the price of anarchy (POA) in every atomic selfish routing game with affine cost functions is at most 5 2. To review, the proof had the following high-level steps. 1. Given an arbitrary pure Nash equilibrium (PNE) s, the PNE hypothesis is invoked once per player i with the hypothetical deviation si ∗, where s ∗ is an optimal outcome, to derive the inequality Ci(s) ≤ Ci(si∗, s−i) for each i. Importantly, this is the only time that the PNE hypothesis is invoked in the entire proof. 2. The k inequalities that bound individuals ’ equilibrium costs are summed over the players. The left-hand side of the resulting inequality is the cost of the PNE s; the right-hand side is a strange entangled function of s and s ∗ (in...
The price of anarchy has become a standard measure of the efficiency of equilibria in games. Most of...
The Internet has emerged as perhaps the most important network in modern computing, but rather mirac...
International audienceNetwork congestion games are a simple model for reasoning about routing proble...
In Lecture 12 we proved that the price of anarchy (POA) in every atomic selfish routing game with af...
Last lecture we proved that every pure Nash equilibrium of an atomic selfish routing game with affin...
Last lecture we proved that every pure Nash equilibrium of an atomic selfish routing game with affin...
This paper provides new bounds on the quality of equilibria in finite congestion games with affine c...
htmlabstractWe study the inefficiency of equilibria for various classes of games when players are (p...
Affine congestion games are a well-studied model for selfish behavior in distributed systems, such a...
We study Nash equilibria in the setting of network creation games introduced recently by Fabrikant, ...
The price of anarchy, defined as the ratio of the worst-case objective function value of a Nash equi...
This paper provides a comprehensive convergence analysis of the PoA of both pure and mixed Nash equi...
The price of anarchy is the most well-known measure for quantifying the inefficiency of equilibrium ...
In situations without central coordination, the price of anarchy relates the quality of any Nash equ...
In the ``The curse of simultaneity'', Paes Leme at al. show that there are interesting classes of ga...
The price of anarchy has become a standard measure of the efficiency of equilibria in games. Most of...
The Internet has emerged as perhaps the most important network in modern computing, but rather mirac...
International audienceNetwork congestion games are a simple model for reasoning about routing proble...
In Lecture 12 we proved that the price of anarchy (POA) in every atomic selfish routing game with af...
Last lecture we proved that every pure Nash equilibrium of an atomic selfish routing game with affin...
Last lecture we proved that every pure Nash equilibrium of an atomic selfish routing game with affin...
This paper provides new bounds on the quality of equilibria in finite congestion games with affine c...
htmlabstractWe study the inefficiency of equilibria for various classes of games when players are (p...
Affine congestion games are a well-studied model for selfish behavior in distributed systems, such a...
We study Nash equilibria in the setting of network creation games introduced recently by Fabrikant, ...
The price of anarchy, defined as the ratio of the worst-case objective function value of a Nash equi...
This paper provides a comprehensive convergence analysis of the PoA of both pure and mixed Nash equi...
The price of anarchy is the most well-known measure for quantifying the inefficiency of equilibrium ...
In situations without central coordination, the price of anarchy relates the quality of any Nash equ...
In the ``The curse of simultaneity'', Paes Leme at al. show that there are interesting classes of ga...
The price of anarchy has become a standard measure of the efficiency of equilibria in games. Most of...
The Internet has emerged as perhaps the most important network in modern computing, but rather mirac...
International audienceNetwork congestion games are a simple model for reasoning about routing proble...