Abstract. Serious games as learning medium have advanced in the past few years. They have been applied to support learning in various fields such as se-curity, health-care, and education. Serious games can scale from low budget games up to high budget games depends on the games ’ objectives and features. For instance, military may utilize games with 3D simulation, live characters, and extensive scenario for combat training due to its critical mission. Nonethe-less, in a classroom or remote set-up learning environment, most of these high level games are impractical to be adopted due to the amount of costs they may induce. This is most of the case in educational games which main objective is to motivate the student to learn. However, a game d...
In this master thesis the concept Mænage School was created based upon theories about serious games,...
AbstractGames are a part of human life since ancient times, present not only at childhood but throug...
The purpose of this study is to create a digital educational game that promotes algorithmic thinking...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
This expanded abstract describes a digital game project of the genre puzzle/adventure which targets ...
Nowadays, IT development is moving into online media, the Internet. It happens because of this gl...
Engaging elementary school students in various school subjects has always been a difficult task for ...
In this study, the researcher adopted a HTML5 game engine to develop a cross-platform educational ga...
Integrating user-generated content into digital games helps to increase re-usability and to decrease...
Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase the...
This thesis describes educational games and two different technologies used to develop games. It des...
International audienceSerious games are pedagogical multimedia products made to help learners develo...
Educational games provide an interesting concept of merging work and play together. As mobile games ...
In the last decade, a huge number of studies on game-based learning have revolutionized education an...
Abstract — Serious games, which are entertaining games for learning, have attracted obvious attentio...
In this master thesis the concept Mænage School was created based upon theories about serious games,...
AbstractGames are a part of human life since ancient times, present not only at childhood but throug...
The purpose of this study is to create a digital educational game that promotes algorithmic thinking...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
This expanded abstract describes a digital game project of the genre puzzle/adventure which targets ...
Nowadays, IT development is moving into online media, the Internet. It happens because of this gl...
Engaging elementary school students in various school subjects has always been a difficult task for ...
In this study, the researcher adopted a HTML5 game engine to develop a cross-platform educational ga...
Integrating user-generated content into digital games helps to increase re-usability and to decrease...
Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase the...
This thesis describes educational games and two different technologies used to develop games. It des...
International audienceSerious games are pedagogical multimedia products made to help learners develo...
Educational games provide an interesting concept of merging work and play together. As mobile games ...
In the last decade, a huge number of studies on game-based learning have revolutionized education an...
Abstract — Serious games, which are entertaining games for learning, have attracted obvious attentio...
In this master thesis the concept Mænage School was created based upon theories about serious games,...
AbstractGames are a part of human life since ancient times, present not only at childhood but throug...
The purpose of this study is to create a digital educational game that promotes algorithmic thinking...