This poster explores navigation, interaction and stereoscopic display in a multi-scale virtual space. When interaction, especially two-handed, direct manipulation, is combined with stereoscopic stationary displays, there are trade-offs that must be considered. This poster gives an overview of these design issues and briefly describes our current multi-scale, application for exploring volumetric weather in its geospatial context in a VR system. The general importance of recognizing and using defined areas of user focus and of semi-automatically bringing these areas into the optimal interaction volume of the display system is described
Navigation and interaction in stereoscopic virtual environments with head-tracking for very large da...
Figure 1: MSVE example: body scale, lung scale and a third level of scale. Note that the virtual mag...
Abstract. Full and partial immersion in virtual reality are fundamental different user experiences: ...
This paper explores the link between users ’ physical navigation, specifically their distance from t...
Spatial scientific datasets are all around us, and 3D visualization is a powerful tool to explore de...
Spatial scientific datasets are all around us, and 3D visualization is a powerful tool to explore de...
Navigation and interaction in virtual environments that use stereoscopic head-tracked displays and h...
To appearInternational audienceThe chapter surveys the different approaches investigated to interact...
To appearInternational audienceThe chapter surveys the different approaches investigated to interact...
To appearInternational audienceThe chapter surveys the different approaches investigated to interact...
International audienceVirtual reality (VR) headsets offer a large and immersive workspace for displa...
Abstract This paper evaluates interaction methods within the general framework of navigation, select...
Geographic visualizations are, due to the limited need for vertical navigation, suitable for touch ...
Geographic visualizations are, due to the limited need for vertical navigation, suitable for touch ...
Abstract—We discuss touch-based navigation of 3D visualizations in a combined monoscopic and stereos...
Navigation and interaction in stereoscopic virtual environments with head-tracking for very large da...
Figure 1: MSVE example: body scale, lung scale and a third level of scale. Note that the virtual mag...
Abstract. Full and partial immersion in virtual reality are fundamental different user experiences: ...
This paper explores the link between users ’ physical navigation, specifically their distance from t...
Spatial scientific datasets are all around us, and 3D visualization is a powerful tool to explore de...
Spatial scientific datasets are all around us, and 3D visualization is a powerful tool to explore de...
Navigation and interaction in virtual environments that use stereoscopic head-tracked displays and h...
To appearInternational audienceThe chapter surveys the different approaches investigated to interact...
To appearInternational audienceThe chapter surveys the different approaches investigated to interact...
To appearInternational audienceThe chapter surveys the different approaches investigated to interact...
International audienceVirtual reality (VR) headsets offer a large and immersive workspace for displa...
Abstract This paper evaluates interaction methods within the general framework of navigation, select...
Geographic visualizations are, due to the limited need for vertical navigation, suitable for touch ...
Geographic visualizations are, due to the limited need for vertical navigation, suitable for touch ...
Abstract—We discuss touch-based navigation of 3D visualizations in a combined monoscopic and stereos...
Navigation and interaction in stereoscopic virtual environments with head-tracking for very large da...
Figure 1: MSVE example: body scale, lung scale and a third level of scale. Note that the virtual mag...
Abstract. Full and partial immersion in virtual reality are fundamental different user experiences: ...