are 'multimodal texts ' belonging to distinct 'semiotic domains' that employ a range of strategies in which images, words, sounds, music, movement and bodily sensations are factors, and their recognition and production evidence of the learning of these emerging literacies. Game based learning and educational game design, is a multifactor domain combining educational psychology, learning theory and computer games research demanding the cooperation of two different scientific areas, education and computer science, having a common work “game design”. In educational games, game design includes a major task, “embedding suitable educational approach and instructional techniques, for specific learning outcome and student profil...
Besides the ability of making learning more interesting, educators and researchers have been explori...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
Ship collision is a form of maritime accident that possess great threats to transportation safety, e...
This paper is focused on design and development of an advanced serious game for the maritime domain....
Games are a proven tool for learning at all ages and in many contexts. They increase the attractiven...
Game-based training is a promising approach to reduce costs on the one hand and reach a constant lev...
This dissertation is a case-study of the development and introduction of game-based learning in the ...
Development of the specialists’ professional competence can be achieved both directly during games a...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
How to design effective learning opportunities? Why is learning by experience often more efficient t...
“…if you stick a Babel fish in your ear you can instantly understand anything said to you in any for...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
International audienceSGs represent an important opportunity for improving education thanks to their...
Besides the ability of making learning more interesting, educators and researchers have been explori...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
Ship collision is a form of maritime accident that possess great threats to transportation safety, e...
This paper is focused on design and development of an advanced serious game for the maritime domain....
Games are a proven tool for learning at all ages and in many contexts. They increase the attractiven...
Game-based training is a promising approach to reduce costs on the one hand and reach a constant lev...
This dissertation is a case-study of the development and introduction of game-based learning in the ...
Development of the specialists’ professional competence can be achieved both directly during games a...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
How to design effective learning opportunities? Why is learning by experience often more efficient t...
“…if you stick a Babel fish in your ear you can instantly understand anything said to you in any for...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
International audienceSGs represent an important opportunity for improving education thanks to their...
Besides the ability of making learning more interesting, educators and researchers have been explori...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...