Collaborative Virtual Environments (CVEs) were designed as an expansion of the text-based chat room, rather than a novel application, exploiting the possibilities of online three dimensional graphical space. This initial design direction is observable at the interface level. We put forward the case that to achieve an efficient CVE system, one will have to design and implement a multi modal User Interface based on expressive Avatars as a representation of the different participants, also as an embodiment of software agents. We emphasise the expressiveness of the avatar as a crucial improvement to the efficiency of their communication capabilities, and we describe a vocabulary of expressions to be implemented. We put forward the case that to ...
We argue that the use of collaborative virtual environments (CVE) which incorporate emotionally expr...
Using virtual humans as participant embodiment increases the collaboration in Networked Virtual Envi...
Avatars have become a fundamental part of collaborative virtual environments. They are the visual em...
Avatars have become a fundamental part of collaborative virtual environments. They are the visual em...
Avatars have become a fundamental part of collaborative virtual environments. They are the visual em...
Over the last few years 3D avatar virtual worlds (A VW) have emerged on the Internet. These are comp...
Most networked virtual communities, such as MUDs (Multi-User Domains), where people meet in a virtua...
Nonverbal communication is an important aspect of real-life face-to-face interaction and one of the ...
Nonverbal communication is an important aspect of real-life face-to-face interaction and one of the ...
This paper is a comparative analysis of how users use and interpret nonverbal communication through ...
This thesis is concerned with shared virtual environmentsfor collaborative work. An important aspect...
This thesis is concerned with shared virtual environmentsfor collaborative work. An important aspect...
: Although avatars may resemble communicative interface agents, they have for the most part not prof...
The widespread use of electronic devices in the daily tasks has motivated the research in user inter...
Avatars have become a fundamental part of collaborative virtual environments. They are the visual em...
We argue that the use of collaborative virtual environments (CVE) which incorporate emotionally expr...
Using virtual humans as participant embodiment increases the collaboration in Networked Virtual Envi...
Avatars have become a fundamental part of collaborative virtual environments. They are the visual em...
Avatars have become a fundamental part of collaborative virtual environments. They are the visual em...
Avatars have become a fundamental part of collaborative virtual environments. They are the visual em...
Over the last few years 3D avatar virtual worlds (A VW) have emerged on the Internet. These are comp...
Most networked virtual communities, such as MUDs (Multi-User Domains), where people meet in a virtua...
Nonverbal communication is an important aspect of real-life face-to-face interaction and one of the ...
Nonverbal communication is an important aspect of real-life face-to-face interaction and one of the ...
This paper is a comparative analysis of how users use and interpret nonverbal communication through ...
This thesis is concerned with shared virtual environmentsfor collaborative work. An important aspect...
This thesis is concerned with shared virtual environmentsfor collaborative work. An important aspect...
: Although avatars may resemble communicative interface agents, they have for the most part not prof...
The widespread use of electronic devices in the daily tasks has motivated the research in user inter...
Avatars have become a fundamental part of collaborative virtual environments. They are the visual em...
We argue that the use of collaborative virtual environments (CVE) which incorporate emotionally expr...
Using virtual humans as participant embodiment increases the collaboration in Networked Virtual Envi...
Avatars have become a fundamental part of collaborative virtual environments. They are the visual em...