This paper introduces and validates quantitative performance measures for a rhyth-mic target-hitting task. These performance measures are derived from a detailed analysis of human performance during a month-long training experiment where par-ticipants learned to operate a 2-DOF haptic interface in a virtual environment to execute a manual control task. The motivation for the analysis presented in this paper is to determine measures of participant performance that capture the key skills of the task. This analysis of performance indicates that two quantitative mea-sures—trajectory error and input frequency—capture the key skills of the target-hitting task, as the results show a strong correlation between the performance mea-sures and the task...
Virtual reality with haptic feedback provides a safe and versatile practice medium for many manual ...
Virtual reality (VR) can create safe, cost-effective, and engaging learning environments. It is comm...
The need for evaluating task appropriateness in virtual training is discussed. A framework is devel...
Abstract This chapter presents the implementation of a progressive haptic guid-ance scheme for train...
This thesis presents the motivation for and implementation of a novel progressive haptic guidance sc...
Virtual reality and simulation are becoming increasingly important in modern society and it is essen...
Virtual reality has been used widely as a computerized medium for training. In addition to visual an...
In order to be used for skill development and skill maintenance, virtual environments require accura...
Virtual reality with haptic feedback provides a safe and versatile practice medium for many manual c...
Virtual reality (VR) can create safe, cost-effective, and engaging learning environments. It is comm...
Virtual reality with haptic feedback provides a safe and versatile practice medium for many manual c...
This study expanded upon the use of Simulation-Based Training (SBT) to enhance kinesic cue detection...
Across a variety of operational environments, virtual reality (VR) is being increasingly used as a m...
Virtual environments (VEs) with haptic feedback not only pro-vide a safe and versatile practice medi...
Utilising advanced technologies, such as virtual environments (VEs), is of importance to training an...
Virtual reality with haptic feedback provides a safe and versatile practice medium for many manual ...
Virtual reality (VR) can create safe, cost-effective, and engaging learning environments. It is comm...
The need for evaluating task appropriateness in virtual training is discussed. A framework is devel...
Abstract This chapter presents the implementation of a progressive haptic guid-ance scheme for train...
This thesis presents the motivation for and implementation of a novel progressive haptic guidance sc...
Virtual reality and simulation are becoming increasingly important in modern society and it is essen...
Virtual reality has been used widely as a computerized medium for training. In addition to visual an...
In order to be used for skill development and skill maintenance, virtual environments require accura...
Virtual reality with haptic feedback provides a safe and versatile practice medium for many manual c...
Virtual reality (VR) can create safe, cost-effective, and engaging learning environments. It is comm...
Virtual reality with haptic feedback provides a safe and versatile practice medium for many manual c...
This study expanded upon the use of Simulation-Based Training (SBT) to enhance kinesic cue detection...
Across a variety of operational environments, virtual reality (VR) is being increasingly used as a m...
Virtual environments (VEs) with haptic feedback not only pro-vide a safe and versatile practice medi...
Utilising advanced technologies, such as virtual environments (VEs), is of importance to training an...
Virtual reality with haptic feedback provides a safe and versatile practice medium for many manual ...
Virtual reality (VR) can create safe, cost-effective, and engaging learning environments. It is comm...
The need for evaluating task appropriateness in virtual training is discussed. A framework is devel...