The theory of recording and reproduction of three-dimensional sound fields based on spherical harmonics is reviewed and extended. Free-field, sphere, and general recording arrays are reviewed, and the mode-matching and simple source approaches to sound repro-duction in anechoic environments are discussed. Both methods avoid the need for both monopole and dipole loudspeakers—as required by the Kirchhoff–Helmholtz integral. An error analysis is presented and simulation examples are given. It is also shown that the theory can be extended to sound reproduction in reverberant environments.
Abstract—Three dimensional sound field reproduction based on higher order Ambisonics requires the pl...
The theoretical fundamentals and the simulated and experimental performance of an innovative surroun...
Most spatial audio reproduction systems have the constraint that all loudspeakers must be equidistan...
Three-dimensional spatial sound field reproduction enables enhanced immersive acoustic experience fo...
Three dimensional (3D) spatial soundfield reconstruction techniques typically need multiple loudspea...
Reproduction of a sound field is a fundamental problem in acoustic signal processing. In this paper,...
We propose a method to reproduce 3D auditory scenes captured by spherical microphone arrays over hea...
Most spatial audio reproduction systems have the constraint that all loudspeakers must be equidistan...
We propose a method to reproduce 3D auditory scenes captured by spherical microphone arrays over hea...
Sound reproduction systems using open arrays of loudspeakers in rooms suffer from degradations due t...
Abstract—We present an approach targeting the physical reproduction of sound fields by means of sphe...
Spherical microphone and circular microphone arrays are useful for sampling sound fields that may be...
Binaural auralizations using headphones have become increasingly pop-ular in virtual reality applica...
A theoretical comparison is undertaken, between three approaches for the reproduction of a sound fie...
This lecture is an introduction to the physical and mathematical fundamentals of the sound field in ...
Abstract—Three dimensional sound field reproduction based on higher order Ambisonics requires the pl...
The theoretical fundamentals and the simulated and experimental performance of an innovative surroun...
Most spatial audio reproduction systems have the constraint that all loudspeakers must be equidistan...
Three-dimensional spatial sound field reproduction enables enhanced immersive acoustic experience fo...
Three dimensional (3D) spatial soundfield reconstruction techniques typically need multiple loudspea...
Reproduction of a sound field is a fundamental problem in acoustic signal processing. In this paper,...
We propose a method to reproduce 3D auditory scenes captured by spherical microphone arrays over hea...
Most spatial audio reproduction systems have the constraint that all loudspeakers must be equidistan...
We propose a method to reproduce 3D auditory scenes captured by spherical microphone arrays over hea...
Sound reproduction systems using open arrays of loudspeakers in rooms suffer from degradations due t...
Abstract—We present an approach targeting the physical reproduction of sound fields by means of sphe...
Spherical microphone and circular microphone arrays are useful for sampling sound fields that may be...
Binaural auralizations using headphones have become increasingly pop-ular in virtual reality applica...
A theoretical comparison is undertaken, between three approaches for the reproduction of a sound fie...
This lecture is an introduction to the physical and mathematical fundamentals of the sound field in ...
Abstract—Three dimensional sound field reproduction based on higher order Ambisonics requires the pl...
The theoretical fundamentals and the simulated and experimental performance of an innovative surroun...
Most spatial audio reproduction systems have the constraint that all loudspeakers must be equidistan...