Two strategies, pre-computation before display and adaptive refinement during display, are used to combine interactivity with high image quality in a virtual building simulation. Pre-computation is used in two ways. The hidden-surface problem is partially solved by automatically pre-computing potentially visible sets of the model for sets of related viewpoints. Rendering only the potentially visible subset associated with the current viewpoint, rather than the entire model, produces significant speedups on real building models. Solutions for the radiosity lighting model are pre-computed for up to twenty different sets of lights. Linear combinations of these solutions can be manipulated in real time. We use adaptive refinement to trade image...
Virtual models can offer early and inexpensive proxies of how the real environment will be experienc...
The rapid and efficient creation of virtual environments has become a crucial part of virtual realit...
The creation of complete reconstructions of populated urban environments are technically difficult t...
Realistic renderings contain a large amount of information about the spatial, geometric and material...
The rapid and efficient creation of virtual environments has become a crucial part of virtual realit...
Realistic renderings contain a large amount of information about the spatial, geometric and material...
In first part of this paper, methods for reducing complexity of building 3D maps are introduced. The...
Realism has always been a major goal in visual content creation - from oil painting to motion pictur...
One of the long-standing goals of computer graphics is to generate realistic imagery. This realism i...
This paper describes a range of procedural techniques being developed to allow historic building sty...
The early findings of this research were presented in eCAADe 2005 International Conference, Lisbon p...
Simulations can assist planners in optimizing their design and in minimizing its environmental impac...
In order to support the conceptual design, the architect used throughout the years, mockups - scaled...
Summarization: Computer graphics algorithms have for long dealt with simulation of physics: simulati...
Virtual models can offer early and inexpensive proxies of how the real environment will be experienc...
Virtual models can offer early and inexpensive proxies of how the real environment will be experienc...
The rapid and efficient creation of virtual environments has become a crucial part of virtual realit...
The creation of complete reconstructions of populated urban environments are technically difficult t...
Realistic renderings contain a large amount of information about the spatial, geometric and material...
The rapid and efficient creation of virtual environments has become a crucial part of virtual realit...
Realistic renderings contain a large amount of information about the spatial, geometric and material...
In first part of this paper, methods for reducing complexity of building 3D maps are introduced. The...
Realism has always been a major goal in visual content creation - from oil painting to motion pictur...
One of the long-standing goals of computer graphics is to generate realistic imagery. This realism i...
This paper describes a range of procedural techniques being developed to allow historic building sty...
The early findings of this research were presented in eCAADe 2005 International Conference, Lisbon p...
Simulations can assist planners in optimizing their design and in minimizing its environmental impac...
In order to support the conceptual design, the architect used throughout the years, mockups - scaled...
Summarization: Computer graphics algorithms have for long dealt with simulation of physics: simulati...
Virtual models can offer early and inexpensive proxies of how the real environment will be experienc...
Virtual models can offer early and inexpensive proxies of how the real environment will be experienc...
The rapid and efficient creation of virtual environments has become a crucial part of virtual realit...
The creation of complete reconstructions of populated urban environments are technically difficult t...