Humans are limited in what they can encode, store and retrieve. Humans also enjoy media such as video games, and usually video games contain the same type of information as other media do, including television, film, magazines and billboards. The Limited Capacity Model of Motivated Mediated Message Processing (LC4MP) offers a theoretical framework in explaining the approach and avoid systems within human beings, as well as their ability to encode, store and retrieve such information. This study examined both risky and sexy content within video games and asks how it influences the encoding of the content as well as the motivational activation of the content within video games. The results were gathered from 69 participants and proved interes...
Violent digital game play has repeatedly been discussed to be strongly related to aggression and emo...
More Americans now play video games than go to the movies ( NPD Group, 2009 ). The meteoric rise in...
The relationships between violent content and aggression have not been fully understood and explaine...
Humans are limited in what they can encode, store and retrieve. Humans also enjoy media such as vide...
Thesis (PhD) - Indiana University, Mass Communications/Telecommunications, 2006Video games are becom...
Video game effects research has often been guided by the assumption that video games are more engagi...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
Evolutionary theory predicts that people attend to emotionally arousing cues at the expense of less ...
The study of the effects of interactive media has mainly focused on dysregulated behaviors, the conc...
The numerous negative and positive consequences of playing violent video games are well-documented. ...
The present study examined whether a violent video game impairs the effectiveness of in-game adverti...
INST: L_135Online gaming, pornography, and social media are popular recreational activities prone to...
The potential negative impact of sexualized video games on attitudes toward women is an important is...
More Americans now play video games than go to the movies (NPD Group, 2009). The meteoric rise in po...
game developers to graphically represent violent material in ever-greater variety and detail. Accord...
Violent digital game play has repeatedly been discussed to be strongly related to aggression and emo...
More Americans now play video games than go to the movies ( NPD Group, 2009 ). The meteoric rise in...
The relationships between violent content and aggression have not been fully understood and explaine...
Humans are limited in what they can encode, store and retrieve. Humans also enjoy media such as vide...
Thesis (PhD) - Indiana University, Mass Communications/Telecommunications, 2006Video games are becom...
Video game effects research has often been guided by the assumption that video games are more engagi...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
Evolutionary theory predicts that people attend to emotionally arousing cues at the expense of less ...
The study of the effects of interactive media has mainly focused on dysregulated behaviors, the conc...
The numerous negative and positive consequences of playing violent video games are well-documented. ...
The present study examined whether a violent video game impairs the effectiveness of in-game adverti...
INST: L_135Online gaming, pornography, and social media are popular recreational activities prone to...
The potential negative impact of sexualized video games on attitudes toward women is an important is...
More Americans now play video games than go to the movies (NPD Group, 2009). The meteoric rise in po...
game developers to graphically represent violent material in ever-greater variety and detail. Accord...
Violent digital game play has repeatedly been discussed to be strongly related to aggression and emo...
More Americans now play video games than go to the movies ( NPD Group, 2009 ). The meteoric rise in...
The relationships between violent content and aggression have not been fully understood and explaine...