Symbolic input, including text and numeric input, can be an important user task in applications of virtual environments (VEs). However, very little research has been performed to support this task in immersive VEs. This paper presents the results of an empirical evaluation of four text input techniques for immersive VEs. The techniques include the Pinch Keyboard (a typing emulation technique using pinch gloves), a one-hand chord keyboard, a soft keyboard using a pen & tablet, and speech. The experiment measured both task performance and usability characteristics of the four techniques. Results indicate that the speech technique is the fastest, while the pen & tablet keyboard produces the fewest errors. However, no single technique e...
One of the classic problems with immersive environments is data entry; with a head-mounted display (...
Virtual Reality systems offer great possibilities to analyze and interact with data. However, they s...
Alphanumeric text entry is a challenge for Virtual Reality (VR) applications. VR enables new capabil...
Virtual Reality (VR) have experienced a resurgence in recent years with the introduction of the Ocul...
Existing consumer VR systems support text input using handheld controllers in combination with virtu...
Text entry may be needed for system control tasks in immersive virtual environments, but no efficien...
The drum-like virtual reality (VR) keyboard is a contemporary, controller-based interface for text i...
In recent years, Virtual Reality (VR) and 3D User Interfaces (3DUI) have seen a drastic increase in ...
Virtual and Augmented Reality deliver engaging interaction experiences that can transport and extend...
© 2018 IEEE. We study the performance and user experience of two popular mainstream text entry devic...
This study presents a user test in order to ascertain the advantages and disadvantages of three diff...
Entering text is one of the most common tasks when interacting with computing systems. Virtual Reali...
The recent increase of affordable virtual reality (VR) head-mounted displays has led to many new vid...
International audienceText entry in Virtual Reality (VR) is becoming an increasingly important task ...
Text input in virtual reality (VR) is a problem that does not currently have a widely accepted stand...
One of the classic problems with immersive environments is data entry; with a head-mounted display (...
Virtual Reality systems offer great possibilities to analyze and interact with data. However, they s...
Alphanumeric text entry is a challenge for Virtual Reality (VR) applications. VR enables new capabil...
Virtual Reality (VR) have experienced a resurgence in recent years with the introduction of the Ocul...
Existing consumer VR systems support text input using handheld controllers in combination with virtu...
Text entry may be needed for system control tasks in immersive virtual environments, but no efficien...
The drum-like virtual reality (VR) keyboard is a contemporary, controller-based interface for text i...
In recent years, Virtual Reality (VR) and 3D User Interfaces (3DUI) have seen a drastic increase in ...
Virtual and Augmented Reality deliver engaging interaction experiences that can transport and extend...
© 2018 IEEE. We study the performance and user experience of two popular mainstream text entry devic...
This study presents a user test in order to ascertain the advantages and disadvantages of three diff...
Entering text is one of the most common tasks when interacting with computing systems. Virtual Reali...
The recent increase of affordable virtual reality (VR) head-mounted displays has led to many new vid...
International audienceText entry in Virtual Reality (VR) is becoming an increasingly important task ...
Text input in virtual reality (VR) is a problem that does not currently have a widely accepted stand...
One of the classic problems with immersive environments is data entry; with a head-mounted display (...
Virtual Reality systems offer great possibilities to analyze and interact with data. However, they s...
Alphanumeric text entry is a challenge for Virtual Reality (VR) applications. VR enables new capabil...