Tile-based rasterization was recently proposed as a solution for en-abling three dimensional computer graphics on low-power mobile devices. In tile-based rasterization the screen is decomposed into independent parts, called tiles, that are processed sequentially by a simple embedded graphics accelerator. By keeping these tiles small, on-chip memory can be used to store intermediate rasterization val-ues. This reduces a major source of power dissipation when com-pared to a conventional graphics pipeline, the external traffic be-tween the rasterization hardware and the framebuffer. In the GRAphics AcceLerator (GRAAL) project a tile-based raster-ization solution utilizing a scenebuffer resident in external memory was proposed. The scenebuffer ...
GPUs are one of the most energy-consuming components for real-time rendering applications, since a l...
Despite rapid development, modern graphics hardware is still much too slow to render photo-realistic...
With the advent of the system-on-chip (SoC) design paradigm for embed-ded systems, 3D graphics accel...
Investigation on Tile-Based Rasterization on Mobile Devices. External traffic on mobile devices is a...
In this dissertation, we present the GRAphics AcceLerator (GRAAL) framework for developing embedded ...
In this dissertation, we present the GRAphics AcceLerator (GRAAL) framework for developing embedded ...
In this dissertation, we address low-power high performance 3D graphics accelerator architectures. T...
In this dissertation, we address low-power high performance 3D graphics accelerator architectures. T...
Graphics on a computer are often handled by a graphics pipeline. Rasterization is an important stage...
The mobile phone is one of the most widespread devices with rendering capabilities. Those capabiliti...
The mobile phone is one of the most widespread devices with rendering capabilities. Those capabiliti...
The mobile phone is one of the most widespread devices with rendering capabilities. Those capabiliti...
GPUs are one of the most energy-consuming components for real-time rendering applications, since a l...
GPUs are one of the most energy-consuming components for real-time rendering applications, since a l...
Mobile devices have led the boom in the technological segment in the recent years. They have witness...
GPUs are one of the most energy-consuming components for real-time rendering applications, since a l...
Despite rapid development, modern graphics hardware is still much too slow to render photo-realistic...
With the advent of the system-on-chip (SoC) design paradigm for embed-ded systems, 3D graphics accel...
Investigation on Tile-Based Rasterization on Mobile Devices. External traffic on mobile devices is a...
In this dissertation, we present the GRAphics AcceLerator (GRAAL) framework for developing embedded ...
In this dissertation, we present the GRAphics AcceLerator (GRAAL) framework for developing embedded ...
In this dissertation, we address low-power high performance 3D graphics accelerator architectures. T...
In this dissertation, we address low-power high performance 3D graphics accelerator architectures. T...
Graphics on a computer are often handled by a graphics pipeline. Rasterization is an important stage...
The mobile phone is one of the most widespread devices with rendering capabilities. Those capabiliti...
The mobile phone is one of the most widespread devices with rendering capabilities. Those capabiliti...
The mobile phone is one of the most widespread devices with rendering capabilities. Those capabiliti...
GPUs are one of the most energy-consuming components for real-time rendering applications, since a l...
GPUs are one of the most energy-consuming components for real-time rendering applications, since a l...
Mobile devices have led the boom in the technological segment in the recent years. They have witness...
GPUs are one of the most energy-consuming components for real-time rendering applications, since a l...
Despite rapid development, modern graphics hardware is still much too slow to render photo-realistic...
With the advent of the system-on-chip (SoC) design paradigm for embed-ded systems, 3D graphics accel...