In this paper I describe the new GLGraphics library for the Processing programming language and environment. This library integrates Graphics Processing Unit(GPU)-accelerated effects and textures into the Processing API (Application Program Interface). GLGraphics solves the current limitations of Processing when handling High-Definition video and images in real-time, while maintaining the ease and familiarity of the existing API. This library makes programming with standard shading languages (such as GLSL and Cg) more accessible to the visual artist/designer who uses Processing for creating computer-based artworks. GLGraphics also brings to Processing techniques of GPGPU (General Processing on GPU), which can substantially speed-up simulat...
3D Graphic Rendering has been used to express realistic, 3-dimensional, and emphasized effects in th...
The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. ...
When writing computer software one is often forced to balance the need for high run-time performance...
This paper presents a state of the art report on using graphics hardware for image processing and co...
This report covers the work of the author, Emil Persson, done during his time at ATI Technologies,...
There are strong indications that the future of interactive graphics programming is a more flexible ...
International audienceThis paper presents a state of the art report on using graphics hardware for i...
Even though computer graphics applications are widely used, they remain challenging to implement and...
It is possible now to program graphical hardware. Graphic Processing Units (GPUs) of the new generat...
Abstract The introduction of programmable graphics hardware opened a door to a new era of real-time ...
As the technologies present in modern real-time 3D graphics hardware continue to expand, programmers...
Real-time graphics hardware is becoming programmable, but this programmable hardware is complex and ...
In this paper, we present a framework for efficiently integrating pro-gramming resources of both GPU...
This thesis presents Glift, an abstraction and generic template library for parallel, random-access ...
Real-time graphics hardware is becoming programmable, but this programmable hardware is complex and ...
3D Graphic Rendering has been used to express realistic, 3-dimensional, and emphasized effects in th...
The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. ...
When writing computer software one is often forced to balance the need for high run-time performance...
This paper presents a state of the art report on using graphics hardware for image processing and co...
This report covers the work of the author, Emil Persson, done during his time at ATI Technologies,...
There are strong indications that the future of interactive graphics programming is a more flexible ...
International audienceThis paper presents a state of the art report on using graphics hardware for i...
Even though computer graphics applications are widely used, they remain challenging to implement and...
It is possible now to program graphical hardware. Graphic Processing Units (GPUs) of the new generat...
Abstract The introduction of programmable graphics hardware opened a door to a new era of real-time ...
As the technologies present in modern real-time 3D graphics hardware continue to expand, programmers...
Real-time graphics hardware is becoming programmable, but this programmable hardware is complex and ...
In this paper, we present a framework for efficiently integrating pro-gramming resources of both GPU...
This thesis presents Glift, an abstraction and generic template library for parallel, random-access ...
Real-time graphics hardware is becoming programmable, but this programmable hardware is complex and ...
3D Graphic Rendering has been used to express realistic, 3-dimensional, and emphasized effects in th...
The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. ...
When writing computer software one is often forced to balance the need for high run-time performance...