The objective of this research study was to explore teacher candidate views toward digital learning games using an immersive strategy. Spe-cifically, we were interested in finding out what game use in classroom settings taught candidates about the role of teacher as facilitator of instruction. The procedures first focused teacher candidate attention on effective learning methods followed by attention to the pedagogies of teaching digital games to middle or high school students and peers. Data was collected regarding teacher candidate reactions to this learning medium. Teacher educators may be interested in the findings to help design contemporary curricula to support candidates ’ development in using computer-based games for learnin...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
The primary objective of this study was to investigate the use of game-mediate learning with pre-ser...
The author designed and taught the first course on digital game based learning at the author’s insti...
The rapidly developing information technologies of our age offer new opportunities in every aspect o...
The benefits of using digital games in the curriculum are well documented in literature. Most teache...
This presentation will highlight pre-service teachers learning to use technology games as teaching t...
Teachers' perceptions of the usefulness of digital games might be a reason for the limited applicati...
Abstract: The use of computer games in educational settings has been discussed by many educators. He...
Video games have become an essential part of the way people play and learn. While an increasing numb...
This study used qualitative methods to explore why some educators embrace the use of digital game-pl...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
For decades, digital video games (DVGs) have been used in various educational contexts. However, the...
Video games have become an essential part of the way people play and learn. While an increasing numb...
Digital games have been used sporadically in classrooms since the 1970s, but their adoption rate con...
For decades, digital video games (DVGs) have been used in various educational contexts. However, the...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
The primary objective of this study was to investigate the use of game-mediate learning with pre-ser...
The author designed and taught the first course on digital game based learning at the author’s insti...
The rapidly developing information technologies of our age offer new opportunities in every aspect o...
The benefits of using digital games in the curriculum are well documented in literature. Most teache...
This presentation will highlight pre-service teachers learning to use technology games as teaching t...
Teachers' perceptions of the usefulness of digital games might be a reason for the limited applicati...
Abstract: The use of computer games in educational settings has been discussed by many educators. He...
Video games have become an essential part of the way people play and learn. While an increasing numb...
This study used qualitative methods to explore why some educators embrace the use of digital game-pl...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
For decades, digital video games (DVGs) have been used in various educational contexts. However, the...
Video games have become an essential part of the way people play and learn. While an increasing numb...
Digital games have been used sporadically in classrooms since the 1970s, but their adoption rate con...
For decades, digital video games (DVGs) have been used in various educational contexts. However, the...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
The primary objective of this study was to investigate the use of game-mediate learning with pre-ser...
The author designed and taught the first course on digital game based learning at the author’s insti...