Virtual environments employing avatars for self-representation—including the opportunity to represent or mis-represent social categories—raise interesting and intriguing questions as to how one’s avatar-based social category shapes social identity dynamics, particularly when stereotypes prevalent in the offline world apply to the social categories visually represented by avatars. The present experiment investigated how social category representation via avatars (i.e., graphical representations of people in computer-mediated environments) affects stereotype-relevant task performance. In particular, building on and extending the Proteus effect model, we explored whether and how stereotype lift (i.e., a performance boost caused by the awarenes...
Virtual worlds are three-dimensional, computer-generated worlds in which users take the form of avat...
Mounting evidence has demonstrated that embodied virtual reality, during which physical bodies are r...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
Virtual reality (VR) allows embodying any possible avatar. Known as the Proteus effect, avatars can ...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
Virtual reality (VR) allows embodying any possible avatar. Known as the Proteus effect, avatars can ...
Virtual reality (VR) allows embodying any possible avatar. Known as the Proteus effect, avatars can ...
Virtual reality (VR) allows embodying any possible avatar. Known as the Proteus effect, avatars can ...
Virtual reality (VR) protocols inducing illusory embodiment of avatars have shown a positive impact ...
Avatar-based virtual reality (VR) is becoming more prevalent in industry and educational settings. T...
Two studies examined whether participant attitudes would change toward positions advocated by an ing...
Two studies examined whether participant attitudes would change toward positions advocated by an ing...
An avatar is a gamer’s/participant’s virtual representation and manifestation in a 3D virtual world ...
Virtual worlds are three-dimensional, computer-generated worlds in which users take the form of avat...
Virtual worlds are three-dimensional, computer-generated worlds in which users take the form of avat...
Mounting evidence has demonstrated that embodied virtual reality, during which physical bodies are r...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
Virtual reality (VR) allows embodying any possible avatar. Known as the Proteus effect, avatars can ...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
Virtual reality (VR) allows embodying any possible avatar. Known as the Proteus effect, avatars can ...
Virtual reality (VR) allows embodying any possible avatar. Known as the Proteus effect, avatars can ...
Virtual reality (VR) allows embodying any possible avatar. Known as the Proteus effect, avatars can ...
Virtual reality (VR) protocols inducing illusory embodiment of avatars have shown a positive impact ...
Avatar-based virtual reality (VR) is becoming more prevalent in industry and educational settings. T...
Two studies examined whether participant attitudes would change toward positions advocated by an ing...
Two studies examined whether participant attitudes would change toward positions advocated by an ing...
An avatar is a gamer’s/participant’s virtual representation and manifestation in a 3D virtual world ...
Virtual worlds are three-dimensional, computer-generated worlds in which users take the form of avat...
Virtual worlds are three-dimensional, computer-generated worlds in which users take the form of avat...
Mounting evidence has demonstrated that embodied virtual reality, during which physical bodies are r...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...