The paper gives an overview of some of the museum-like activities currently being undertaken in Second Life. Current development is mostly in the hands of pioneers, often interested amateurs engaging in serious leisure to create spaces enabling them to share their interests with others. These efforts are explored in this paper through a systematic analysis of museum visits and a qualitative analysis of interviews with designers and developers of museums in Second Life. Findings identified include the impact of the current technology on what is created, and the importance of interaction-centric designs
As computer-driven display technology becomes more powerful and accessible, the online, virtual art ...
Demonstrating the multiple features of the Cerulean Gallery in Second Life, this research artifact, ...
Information and multimedia, such as images or 3D models, stored in databases are very important to p...
The paper gives an overview of some of the museum-like activities currently being undertaken in Seco...
This poster explores how "residents" are using the virtual world Second Life as a third place to eng...
The advances of interactive 3D technologies and the rapid expansion of the Internet have led to the ...
In recent years, 3D and virtual reality have emerged as areas of extreme interest as methods for vis...
In today’s world we are surrounded by a wonderful array of technologies. We have absorbed many incre...
A virtual museum is a cyberspace in persistent virtual worlds, such as Second Life, for displaying d...
Abstract: Past years have seen the exploitation of multimedia techniques and lately the introduction...
When creating a virtual environment open to the public a number of challenges is faced. The equipmen...
The past few years have seen an increase in the use of virtual reality (VR) in museum environments i...
The digital era has been one of the most popular topics that has drawn a vast amount of attention ov...
This chapter discusses real and virtual objects in 3D virtual worlds. Our focus is on the case study...
Tools for end-user oriented content creation and aggregation, like wikis, blogs, forums and recently...
As computer-driven display technology becomes more powerful and accessible, the online, virtual art ...
Demonstrating the multiple features of the Cerulean Gallery in Second Life, this research artifact, ...
Information and multimedia, such as images or 3D models, stored in databases are very important to p...
The paper gives an overview of some of the museum-like activities currently being undertaken in Seco...
This poster explores how "residents" are using the virtual world Second Life as a third place to eng...
The advances of interactive 3D technologies and the rapid expansion of the Internet have led to the ...
In recent years, 3D and virtual reality have emerged as areas of extreme interest as methods for vis...
In today’s world we are surrounded by a wonderful array of technologies. We have absorbed many incre...
A virtual museum is a cyberspace in persistent virtual worlds, such as Second Life, for displaying d...
Abstract: Past years have seen the exploitation of multimedia techniques and lately the introduction...
When creating a virtual environment open to the public a number of challenges is faced. The equipmen...
The past few years have seen an increase in the use of virtual reality (VR) in museum environments i...
The digital era has been one of the most popular topics that has drawn a vast amount of attention ov...
This chapter discusses real and virtual objects in 3D virtual worlds. Our focus is on the case study...
Tools for end-user oriented content creation and aggregation, like wikis, blogs, forums and recently...
As computer-driven display technology becomes more powerful and accessible, the online, virtual art ...
Demonstrating the multiple features of the Cerulean Gallery in Second Life, this research artifact, ...
Information and multimedia, such as images or 3D models, stored in databases are very important to p...