used in the past AAAI competitions allows to tell a system the rules of arbitrary finite games that are char-acterised by perfect information, but does not extend to games in which players have asymmetric information, e.g. about their own hand of cards, or which involve elements of chance like the roll of dice. Accordingly, contemporary general game-playing systems are not de-signed to play games such as Backgammon, Poker or Diplomacy. GDL-II (for: GDL with Incomplete/Imper-fect Information) is a recent extension of the original description language that makes general game playing truly general, because it allows to describe just any fi-nite game with arbitrary forms of randomness as well as imperfect/incomplete information. This brings alo...
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary game...
The Game Description Language is a high-level, rule-based formalisms for communicating the rules of ...
A general game player automatically learns to play arbitrary new games solely by being told their ru...
A general game player is a system that can play previously unknown games just by being given their r...
A General Game Player is a system that can play previously unknown games given nothing but their rul...
A General Game Player is a system that can play previously unknown games given nothing but their rul...
A General Game Player is a system that can play previously unknown games given nothing but their rul...
Abstract. The game description language GDL has been developed as a logic-based formalism for repres...
General Game Playing consists in building programs to play the games they have never met before. A G...
General Game Playing (GGP) is the field of Artificial Intelligence (AI) that investigates generalize...
Abstract. GDL-II is a logic-based knowledge representation formalism used in general game playing to...
General game players are systems able to play strategygames based solely on formal game descriptions...
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary game...
Abstract. The game description language GDL has been devel-oped as a logic-based formalism for repre...
The game description language GDL has been developed as a logic-based formalism for representing the...
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary game...
The Game Description Language is a high-level, rule-based formalisms for communicating the rules of ...
A general game player automatically learns to play arbitrary new games solely by being told their ru...
A general game player is a system that can play previously unknown games just by being given their r...
A General Game Player is a system that can play previously unknown games given nothing but their rul...
A General Game Player is a system that can play previously unknown games given nothing but their rul...
A General Game Player is a system that can play previously unknown games given nothing but their rul...
Abstract. The game description language GDL has been developed as a logic-based formalism for repres...
General Game Playing consists in building programs to play the games they have never met before. A G...
General Game Playing (GGP) is the field of Artificial Intelligence (AI) that investigates generalize...
Abstract. GDL-II is a logic-based knowledge representation formalism used in general game playing to...
General game players are systems able to play strategygames based solely on formal game descriptions...
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary game...
Abstract. The game description language GDL has been devel-oped as a logic-based formalism for repre...
The game description language GDL has been developed as a logic-based formalism for representing the...
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary game...
The Game Description Language is a high-level, rule-based formalisms for communicating the rules of ...
A general game player automatically learns to play arbitrary new games solely by being told their ru...