Personality, presence, and the virtual self: A five-factor model approach to behavioral analysis within a virtual environmen
The attribution of traits plays an important role as a heuristic for how we interact with others. Ma...
Presence is widely accepted as the key concept to be considered in any research involving human inte...
As computer-mediated work continues to evolve, and online interactions between individuals become mo...
For several decades, researchers have explored the existence of the virtual self, or digital embodim...
International audienceConsistency and coherence in behaviors are key concepts for creating believabl...
The transitivity of the modern world triggers new forms of interpersonal interaction. Virtual image ...
In this chapter, we present a three-layered model based on the Triune Brain Model to simulate human ...
Abstract. Virtual reality (VR) systems enable the user to feel as if they are present in a computer ...
A framework is introduced for measuring user experience in virtual environments (VEs). It has been d...
Virtual Reality (VR) is starting to be used in psychological therapy around the world. However, a th...
Constructing a valid measure of presence and discovering the factors that contribute to presence hav...
Personality has traditionally been assessed by means of questionnaires. Unfortunately, the use of se...
Virtual reality (VR) is a useful tool to study consumer behavior while they are immersed in a realis...
The paper presents an overview of behavioral aspects in virtual environments modelling. After a phen...
In recent decades virtual environments have become increasingly common and accessible. Due to the br...
The attribution of traits plays an important role as a heuristic for how we interact with others. Ma...
Presence is widely accepted as the key concept to be considered in any research involving human inte...
As computer-mediated work continues to evolve, and online interactions between individuals become mo...
For several decades, researchers have explored the existence of the virtual self, or digital embodim...
International audienceConsistency and coherence in behaviors are key concepts for creating believabl...
The transitivity of the modern world triggers new forms of interpersonal interaction. Virtual image ...
In this chapter, we present a three-layered model based on the Triune Brain Model to simulate human ...
Abstract. Virtual reality (VR) systems enable the user to feel as if they are present in a computer ...
A framework is introduced for measuring user experience in virtual environments (VEs). It has been d...
Virtual Reality (VR) is starting to be used in psychological therapy around the world. However, a th...
Constructing a valid measure of presence and discovering the factors that contribute to presence hav...
Personality has traditionally been assessed by means of questionnaires. Unfortunately, the use of se...
Virtual reality (VR) is a useful tool to study consumer behavior while they are immersed in a realis...
The paper presents an overview of behavioral aspects in virtual environments modelling. After a phen...
In recent decades virtual environments have become increasingly common and accessible. Due to the br...
The attribution of traits plays an important role as a heuristic for how we interact with others. Ma...
Presence is widely accepted as the key concept to be considered in any research involving human inte...
As computer-mediated work continues to evolve, and online interactions between individuals become mo...