In almost all multiplayer network games, dead-reckoning (DR) is used to predict the movements of game players, who can then predict the future movements of other players via the DR vectors they received. DR vectors, referred to as network packages, generally contain the position and velocity of game roles controlled by a sender at sending time. To achieve more accurate prediction, some games include the timestamp and acceleration of game roles in DR vectors. However, DR does not work well under bad network conditions. In our previous work [Li and Chen 2006] we proposed a solution called the interest scheme (IS), which proved to be efficient when network latency was unsteady and package loss frequent. Thus, in order to achieve much more accu...
Online networked games are becoming increasingly popular. One type of network architecture used in t...
A key component in Distributed Interactive Simulations (DIS) is the number of data packets transmit...
delay network loss & x[n] y[m] input updates x[n] ^ API EPP update reconstructor constructor sen...
Multiplayer online games involve a lot of information passing between each player to render correct ...
In today's gaming world, a player expects the same play experience whether playing on a local networ...
Context. In multiplayer games, player information takes time to reach other players because of netwo...
Two of the primary factors in the development of networked multiplayer computer games are network la...
Two of the primary factors in the development of networked multiplayer computer games are network ...
Distributed Interactive Applications (DIAs) such as networked games or Distributed Interactive Simul...
Network latency imposes a major hinderance on the responsiveness and consistency of a Multi-Player O...
Dead reckoning is widely employed as an entity update packet reduction technique in Distributed Inte...
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game...
Several techniques exist which reduce network bandwidth consumption and thus limit the effects of n...
Human-to-human interaction across distributed applications requires that sufficient consistency be ...
Predictive contract mechanisms such as dead reckoning are widely employed to support scalable remote...
Online networked games are becoming increasingly popular. One type of network architecture used in t...
A key component in Distributed Interactive Simulations (DIS) is the number of data packets transmit...
delay network loss & x[n] y[m] input updates x[n] ^ API EPP update reconstructor constructor sen...
Multiplayer online games involve a lot of information passing between each player to render correct ...
In today's gaming world, a player expects the same play experience whether playing on a local networ...
Context. In multiplayer games, player information takes time to reach other players because of netwo...
Two of the primary factors in the development of networked multiplayer computer games are network la...
Two of the primary factors in the development of networked multiplayer computer games are network ...
Distributed Interactive Applications (DIAs) such as networked games or Distributed Interactive Simul...
Network latency imposes a major hinderance on the responsiveness and consistency of a Multi-Player O...
Dead reckoning is widely employed as an entity update packet reduction technique in Distributed Inte...
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game...
Several techniques exist which reduce network bandwidth consumption and thus limit the effects of n...
Human-to-human interaction across distributed applications requires that sufficient consistency be ...
Predictive contract mechanisms such as dead reckoning are widely employed to support scalable remote...
Online networked games are becoming increasingly popular. One type of network architecture used in t...
A key component in Distributed Interactive Simulations (DIS) is the number of data packets transmit...
delay network loss & x[n] y[m] input updates x[n] ^ API EPP update reconstructor constructor sen...