The United States military has a long and complex relationship between computer games and simulation and training. With the establishment of United States Department of Defense’s (DOD) Advanced Distributed Learning (ADL) initiative, the DOD began investigating the effectiveness of different types of training from classroom instruction to the realm of massively multiplayer online games and other types of instructional games. DOD Training Transformation (T2) goals may utilize ADL as the enabling technology to investigate the merits of game based learning. DOD today looks towards the commercial game market for ideas and concepts to teach its new recruits and senior staff the skills a modern warrior needs. Both concepts and methods for training...
In modern warfare the changing tactics of asymmetric threats present an ongoing need to disseminate ...
A significant trend is underway to apply entertainment game technologies to training environments, t...
The term serious games became popularized in 2002 as a result of an initiative to promote the use ...
The use of Serious Games in today\u27s military is becoming the new standard for training. Games, ho...
Information Age brings technologies that provide unparalleled opportunities for military and securit...
The Department of Defense (DoD) is faced with challenges in expanding technology-based solutions tha...
Virtual training and serious games represent a new paradigm in training for many domains by providin...
Over the last decade the view on games has changed. Computer games are no longer only used for enter...
Since the earliest times, games have been used to support training and learning objectives (Coleman,...
The U.S. Army Training and Doctrine Command*s Army Learning Concept 2015 and Army Training Concept 2...
Game-based training offers great potential for providing low-cost training systems for learning cogn...
Since the time of Ed Link, interactive simulators that replicated the critical components of the tas...
Games are rule-governed systems at the same time as they are fiction, simulating or representing a r...
Since the time of Ed Link, interactive simulators that replicated the critical components of the tas...
Video games are continuing to draw attention as possible Human Performance Improvement technologies ...
In modern warfare the changing tactics of asymmetric threats present an ongoing need to disseminate ...
A significant trend is underway to apply entertainment game technologies to training environments, t...
The term serious games became popularized in 2002 as a result of an initiative to promote the use ...
The use of Serious Games in today\u27s military is becoming the new standard for training. Games, ho...
Information Age brings technologies that provide unparalleled opportunities for military and securit...
The Department of Defense (DoD) is faced with challenges in expanding technology-based solutions tha...
Virtual training and serious games represent a new paradigm in training for many domains by providin...
Over the last decade the view on games has changed. Computer games are no longer only used for enter...
Since the earliest times, games have been used to support training and learning objectives (Coleman,...
The U.S. Army Training and Doctrine Command*s Army Learning Concept 2015 and Army Training Concept 2...
Game-based training offers great potential for providing low-cost training systems for learning cogn...
Since the time of Ed Link, interactive simulators that replicated the critical components of the tas...
Games are rule-governed systems at the same time as they are fiction, simulating or representing a r...
Since the time of Ed Link, interactive simulators that replicated the critical components of the tas...
Video games are continuing to draw attention as possible Human Performance Improvement technologies ...
In modern warfare the changing tactics of asymmetric threats present an ongoing need to disseminate ...
A significant trend is underway to apply entertainment game technologies to training environments, t...
The term serious games became popularized in 2002 as a result of an initiative to promote the use ...